Abstract
There is a potential demand for networked interactive media solutions that enable the
rendering of PC games on set-top boxes, PDAs or low-cost CE devices. The ames@Large (G@L) project has been developing such a solution that would enable pervasive accessibility of interactive media from low-end devices. This paper describes the G@L framework and presents an experiment comparing user experience of G@L 3D-grahics
streaming with a state-of-the-art video streaming solution. Subjects played three games using either G@L or StreamMyGame and self-reports of the acceptability of game graphics were compared. Depending on the game, the image quality of the G@L 3D-streaming protocol was perceived as being as good as or significantly better than state-of-the-art video streaming. Future studies will further explore the advantages
and possible limitations of the G@L system with a wider range of games and users.
Original language | English |
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Title of host publication | Proceedings of Videojogos 2009 (Aveiro, Portugal, 26-27 November 2009) |
Place of Publication | Aveiro |
Pages | 1-10 |
Number of pages | 10 |
Publication status | Published - 2010 |
Event | conference; Videojogos 2009; 2009-11-26; 2009-11-27 - Duration: 26 Nov 2009 → 27 Nov 2009 |
Conference
Conference | conference; Videojogos 2009; 2009-11-26; 2009-11-27 |
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Period | 26/11/09 → 27/11/09 |
Other | Videojogos 2009 |