The effects of embodied persuasive games on player attitudes toward people using wheelchairs

Kathrin Maria Gerling, Regan L. Mandryk, Max Valentin Birk, Matthew Miller, Rita Orji

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

13 Citations (Scopus)

Abstract

People using wheelchairs face barriers in their daily lives, many of which are created by people who surround them. Promoting positive attitudes towards persons with disabilities is an integral step in removing these barriers and improving their quality of life. In this context, persuasive games offer an opportunity of encouraging attitude change. We created a wheelchair-controlled persuasive game to study how embodied interaction can be applied to influence player attitudes over time. Our results show that the game intervention successfully raised awareness for challenges that people using wheelchairs face, and that embodied interaction is a more effective approach than traditional input in terms of retaining attitude change over time. Based on these findings, we provide design strategies for embodied interaction in persuasive games, and outline how our findings can be leveraged to help designers create effective persuasive experiences beyond games.
Original languageEnglish
Title of host publicationCHI '14 : Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery, Inc
Pages3413-3422
Number of pages10
ISBN (Print)978-1-4503-2473-1
DOIs
Publication statusPublished - 2014
Externally publishedYes

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Gerling, K. M., Mandryk, R. L., Birk, M. V., Miller, M., & Orji, R. (2014). The effects of embodied persuasive games on player attitudes toward people using wheelchairs. In CHI '14 : Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 3413-3422). Association for Computing Machinery, Inc. https://doi.org/10.1145/2556288.2556962
Gerling, Kathrin Maria ; Mandryk, Regan L. ; Birk, Max Valentin ; Miller, Matthew ; Orji, Rita. / The effects of embodied persuasive games on player attitudes toward people using wheelchairs. CHI '14 : Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, Inc, 2014. pp. 3413-3422
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abstract = "People using wheelchairs face barriers in their daily lives, many of which are created by people who surround them. Promoting positive attitudes towards persons with disabilities is an integral step in removing these barriers and improving their quality of life. In this context, persuasive games offer an opportunity of encouraging attitude change. We created a wheelchair-controlled persuasive game to study how embodied interaction can be applied to influence player attitudes over time. Our results show that the game intervention successfully raised awareness for challenges that people using wheelchairs face, and that embodied interaction is a more effective approach than traditional input in terms of retaining attitude change over time. Based on these findings, we provide design strategies for embodied interaction in persuasive games, and outline how our findings can be leveraged to help designers create effective persuasive experiences beyond games.",
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Gerling, KM, Mandryk, RL, Birk, MV, Miller, M & Orji, R 2014, The effects of embodied persuasive games on player attitudes toward people using wheelchairs. in CHI '14 : Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, Inc, pp. 3413-3422. https://doi.org/10.1145/2556288.2556962

The effects of embodied persuasive games on player attitudes toward people using wheelchairs. / Gerling, Kathrin Maria; Mandryk, Regan L.; Birk, Max Valentin; Miller, Matthew; Orji, Rita.

CHI '14 : Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, Inc, 2014. p. 3413-3422.

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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PY - 2014

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N2 - People using wheelchairs face barriers in their daily lives, many of which are created by people who surround them. Promoting positive attitudes towards persons with disabilities is an integral step in removing these barriers and improving their quality of life. In this context, persuasive games offer an opportunity of encouraging attitude change. We created a wheelchair-controlled persuasive game to study how embodied interaction can be applied to influence player attitudes over time. Our results show that the game intervention successfully raised awareness for challenges that people using wheelchairs face, and that embodied interaction is a more effective approach than traditional input in terms of retaining attitude change over time. Based on these findings, we provide design strategies for embodied interaction in persuasive games, and outline how our findings can be leveraged to help designers create effective persuasive experiences beyond games.

AB - People using wheelchairs face barriers in their daily lives, many of which are created by people who surround them. Promoting positive attitudes towards persons with disabilities is an integral step in removing these barriers and improving their quality of life. In this context, persuasive games offer an opportunity of encouraging attitude change. We created a wheelchair-controlled persuasive game to study how embodied interaction can be applied to influence player attitudes over time. Our results show that the game intervention successfully raised awareness for challenges that people using wheelchairs face, and that embodied interaction is a more effective approach than traditional input in terms of retaining attitude change over time. Based on these findings, we provide design strategies for embodied interaction in persuasive games, and outline how our findings can be leveraged to help designers create effective persuasive experiences beyond games.

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BT - CHI '14 : Proceedings of the SIGCHI Conference on Human Factors in Computing Systems

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Gerling KM, Mandryk RL, Birk MV, Miller M, Orji R. The effects of embodied persuasive games on player attitudes toward people using wheelchairs. In CHI '14 : Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, Inc. 2014. p. 3413-3422 https://doi.org/10.1145/2556288.2556962