Abstract
Taking it's origin from the notion of the cargo cult as an elaborate misunderstanding, this paper suggests a series of exploratory design methods to support users in generating requirements and scenarios-of-use for technological objects that do not yet exist. Strategies from fields such as art and performance are used to create experiences of user-involvement centered on the making of non-functional mock-ups. These can then act as props through which the participant can express their intuitions and concerns with a given technological notion. The processes described makes use of a broad range of cultural drivers to engage users in playful misunderstandings that facilitate new, out of the ordinary, interpretations of objects. The paper outlines the basis of three projects, discuss the drivers behind each project and suggests guidelines for creating these kinds of exploratory embodied experiences.
Original language | English |
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Title of host publication | DIS '14 Proceedings of the 2014 conference on Designing Interactive Systems, 21-25 June 2014, Vancouver, British Columbia |
Place of Publication | New York |
Publisher | Association for Computing Machinery, Inc |
Pages | 627-636 |
Number of pages | 10 |
ISBN (Electronic) | 978-1-4503-2902-6 |
DOIs | |
Publication status | Published - 2014 |
Externally published | Yes |
Event | 10th ACM Conference on Designing Interactive Systems (DIS 2014) - Vancouver, Canada Duration: 21 Jun 2014 → 25 Jun 2014 Conference number: 10 http://www.dis2014.org/ |
Conference
Conference | 10th ACM Conference on Designing Interactive Systems (DIS 2014) |
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Abbreviated title | DIS 2014 |
Country/Territory | Canada |
City | Vancouver |
Period | 21/06/14 → 25/06/14 |
Other | “Crafting Design” |
Internet address |