The Crawler

S. Bakker, B.J.J. Vlist, van der, H.F.M. van de Westelaken, L.M.G. Feijs, R.M.C. Ahn

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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Abstract

The demonstrator illustrates how behaviour can be sculpted though experience by autonomous training. The underlying theory, known as Reinforcement Learning, is a view on situations involving behaviour. At the same time it is a principle that explains behaviour. Last but not least it is a computational principle: you can use it to create behaviour. The essence of the approach is that an artefact is created that can obtain rewards.
Original languageEnglish
Title of host publicationProceedings of the 3rd European Workshop on Design and Semantics of Form and Movement (DeSForM 2007) 12-13 December 2007, Newcastle-upon-Tyne, United Kingdom
EditorsL.M.G. Feijs, S. Kyffin
Place of PublicationS.l.
PublisherKoninklijke Philips NV
Pages181
Number of pages1
ISBN (Print)978-0-9549587-1-8
Publication statusPublished - 2007
Event3rd European Workshop on Design and Semantics of Form and Movement (DeSForM 2007) - Newcastle upon Tyne, United Kingdom
Duration: 12 Dec 200713 Dec 2007

Workshop

Workshop3rd European Workshop on Design and Semantics of Form and Movement (DeSForM 2007)
Abbreviated titleDeSForM 2007
CountryUnited Kingdom
CityNewcastle upon Tyne
Period12/12/0713/12/07

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