The Co-Discovery method: an informal method for iteratively designing consumer products

J.A.M. Kemp, T. Gelderen, van

    Research output: Contribution to journalArticleAcademicpeer-review

    6 Downloads (Pure)

    Abstract

    Efficiency and effectiveness are frequently used as measures for what is called the usability of a product. For many consumer products it is not solely this that renders a product successful. Many users of domestic or leisure products are not really interested in efficiently and effectively executing some well-defined task(s). Other values such as hedonic or emotional benefits are perceived in those cases to be more important than the utilitarian benefits for the appreciation of a product. The relative importance of these benefits changes with time. This 'usability life-cycle' is what we call the Usability Continuum, showing this gradual shift of requirements. Three different phases can be distinguished: First Impressions, Initial Use and Habitual Use. Traditional, formal usability evaluation mainly focuses on the last of these, while our Co-Discovery method tries to explore the first two phases in an informal, natural setting. This article describes the backgrounds and procedure of the Co-Discovery method together with a field study we did in Nuremberg, and it is shown how this procedure can be carried out and utilized.
    Original languageEnglish
    Pages (from-to)143-150
    Number of pages8
    JournalIPO Annual Progress Report
    Volume28
    Publication statusPublished - 1993

    Fingerprint

    Consumer products
    Life cycle

    Cite this

    @article{e393acc328a44812b36dd4ffa1c4ade0,
    title = "The Co-Discovery method: an informal method for iteratively designing consumer products",
    abstract = "Efficiency and effectiveness are frequently used as measures for what is called the usability of a product. For many consumer products it is not solely this that renders a product successful. Many users of domestic or leisure products are not really interested in efficiently and effectively executing some well-defined task(s). Other values such as hedonic or emotional benefits are perceived in those cases to be more important than the utilitarian benefits for the appreciation of a product. The relative importance of these benefits changes with time. This 'usability life-cycle' is what we call the Usability Continuum, showing this gradual shift of requirements. Three different phases can be distinguished: First Impressions, Initial Use and Habitual Use. Traditional, formal usability evaluation mainly focuses on the last of these, while our Co-Discovery method tries to explore the first two phases in an informal, natural setting. This article describes the backgrounds and procedure of the Co-Discovery method together with a field study we did in Nuremberg, and it is shown how this procedure can be carried out and utilized.",
    author = "J.A.M. Kemp and {Gelderen, van}, T.",
    year = "1993",
    language = "English",
    volume = "28",
    pages = "143--150",
    journal = "IPO Annual Progress Report",
    issn = "0921-2566",

    }

    The Co-Discovery method: an informal method for iteratively designing consumer products. / Kemp, J.A.M.; Gelderen, van, T.

    In: IPO Annual Progress Report, Vol. 28, 1993, p. 143-150.

    Research output: Contribution to journalArticleAcademicpeer-review

    TY - JOUR

    T1 - The Co-Discovery method: an informal method for iteratively designing consumer products

    AU - Kemp, J.A.M.

    AU - Gelderen, van, T.

    PY - 1993

    Y1 - 1993

    N2 - Efficiency and effectiveness are frequently used as measures for what is called the usability of a product. For many consumer products it is not solely this that renders a product successful. Many users of domestic or leisure products are not really interested in efficiently and effectively executing some well-defined task(s). Other values such as hedonic or emotional benefits are perceived in those cases to be more important than the utilitarian benefits for the appreciation of a product. The relative importance of these benefits changes with time. This 'usability life-cycle' is what we call the Usability Continuum, showing this gradual shift of requirements. Three different phases can be distinguished: First Impressions, Initial Use and Habitual Use. Traditional, formal usability evaluation mainly focuses on the last of these, while our Co-Discovery method tries to explore the first two phases in an informal, natural setting. This article describes the backgrounds and procedure of the Co-Discovery method together with a field study we did in Nuremberg, and it is shown how this procedure can be carried out and utilized.

    AB - Efficiency and effectiveness are frequently used as measures for what is called the usability of a product. For many consumer products it is not solely this that renders a product successful. Many users of domestic or leisure products are not really interested in efficiently and effectively executing some well-defined task(s). Other values such as hedonic or emotional benefits are perceived in those cases to be more important than the utilitarian benefits for the appreciation of a product. The relative importance of these benefits changes with time. This 'usability life-cycle' is what we call the Usability Continuum, showing this gradual shift of requirements. Three different phases can be distinguished: First Impressions, Initial Use and Habitual Use. Traditional, formal usability evaluation mainly focuses on the last of these, while our Co-Discovery method tries to explore the first two phases in an informal, natural setting. This article describes the backgrounds and procedure of the Co-Discovery method together with a field study we did in Nuremberg, and it is shown how this procedure can be carried out and utilized.

    M3 - Article

    VL - 28

    SP - 143

    EP - 150

    JO - IPO Annual Progress Report

    JF - IPO Annual Progress Report

    SN - 0921-2566

    ER -