The Blue Studio: designing an interactive environment for embodied multi-stakeholder ideation processes

P. Jaasma, D. Smit, J. van Dijk, T. Latcham, A. Trotto, C. Hummels

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4 Citations (Scopus)
3 Downloads (Pure)

Abstract

This paper describes the process of designing the Blue Studio: An interactive space for embodied multi-stakeholder ideation processes. Inspired by embodied sensemaking - the way people make sense of things through external expression and interaction with other people - we iteratively designed material, interactive and spatial interventions in the Blue Studio and evaluated them with multi-stakeholder participants in various studies. Thereupon, we analyzed the impact of the design interventions, based on the seven principles to design for embodied sensemaking and highlighted opportunities for refining our interactive space for embodied ideation. Based on the insights gained, a final design of the Blue Studio was realized and evaluated on functionality.

Original languageEnglish
Title of host publicationTEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction, Yokohama, Japan, March 20-23, 2017
Place of PublicationNew York
PublisherAssociation for Computing Machinery, Inc
Pages1-10
Number of pages10
ISBN (Electronic)9781450346764
DOIs
Publication statusPublished - 20 Mar 2017
Event11th ACM International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2017) - Keio University, Yokohama, Japan
Duration: 20 Mar 201723 Mar 2017
Conference number: 11
https://tei.acm.org/2017/
https://tei.acm.org/2017/

Conference

Conference11th ACM International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2017)
Abbreviated titleTEI 2017
CountryJapan
CityYokohama
Period20/03/1723/03/17
Internet address

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Keywords

  • Embodied Ideation
  • Ideation
  • Interactive Ideation Space
  • Tools for Multi-Stakeholder Ideation

Cite this

Jaasma, P., Smit, D., van Dijk, J., Latcham, T., Trotto, A., & Hummels, C. (2017). The Blue Studio: designing an interactive environment for embodied multi-stakeholder ideation processes. In TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction, Yokohama, Japan, March 20-23, 2017 (pp. 1-10). New York: Association for Computing Machinery, Inc. https://doi.org/10.1145/3024969.3025002