The audio adventurer: design of a portable audio adventure game

P. Mendels, J.W. Frens

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

8 Citations (Scopus)
1 Downloads (Pure)

Abstract

In this paper we describe the design of a portable device for playing audio adventure games. This device enables the player to explore an audio world, interact with it, and solve challenges while a narrative evolves. To avoid the difficulties that can arise when freely navigating open spaces in audio-only worlds, we structured our audio world as a network of paths. Different ways of panning the audio to fit this model are proposed. Two initial rotational devices for navigating the audio world were created and evaluated: a relative and an absolute one. The relative one was worked out to a final prototype. Inventory functionality was added to increase the interactive possibilities and to make the device more expressive. Initial reactions were positive, but additional content and experiments are needed to investigate whether the Audio Adventurer can offer a long-lasting immersive and engaging experience.
Original languageEnglish
Title of host publicationProceedings of the 2nd International Conference on Fun and Games, FnG2008 : 20-21 October, 2008, eindhoven , the Netherlands
Place of PublicationNew York
PublisherAssociation for Computing Machinery, Inc
Pages46-58
ISBN (Print)978-3-540-88321-0
DOIs
Publication statusPublished - 2008
Event2nd International Conference on Fun and Games - Eindhoven, Netherlands
Duration: 20 Oct 200821 Oct 2008

Publication series

NameLecture Notes in Computer Science
Volume5294
ISSN (Print)0302-9743

Conference

Conference2nd International Conference on Fun and Games
CountryNetherlands
CityEindhoven
Period20/10/0821/10/08

Fingerprint Dive into the research topics of 'The audio adventurer: design of a portable audio adventure game'. Together they form a unique fingerprint.

  • Cite this

    Mendels, P., & Frens, J. W. (2008). The audio adventurer: design of a portable audio adventure game. In Proceedings of the 2nd International Conference on Fun and Games, FnG2008 : 20-21 October, 2008, eindhoven , the Netherlands (pp. 46-58). (Lecture Notes in Computer Science; Vol. 5294). Association for Computing Machinery, Inc. https://doi.org/10.1007/978-3-540-88322-7_5