The audio adventurer: design of a portable audio adventure game

P. Mendels, J.W. Frens

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    9 Citations (Scopus)
    1 Downloads (Pure)

    Abstract

    In this paper we describe the design of a portable device for playing audio adventure games. This device enables the player to explore an audio world, interact with it, and solve challenges while a narrative evolves. To avoid the difficulties that can arise when freely navigating open spaces in audio-only worlds, we structured our audio world as a network of paths. Different ways of panning the audio to fit this model are proposed. Two initial rotational devices for navigating the audio world were created and evaluated: a relative and an absolute one. The relative one was worked out to a final prototype. Inventory functionality was added to increase the interactive possibilities and to make the device more expressive. Initial reactions were positive, but additional content and experiments are needed to investigate whether the Audio Adventurer can offer a long-lasting immersive and engaging experience.
    Original languageEnglish
    Title of host publicationProceedings of the 2nd International Conference on Fun and Games, FnG2008 : 20-21 October, 2008, eindhoven , the Netherlands
    Place of PublicationNew York
    PublisherAssociation for Computing Machinery, Inc
    Pages46-58
    ISBN (Print)978-3-540-88321-0
    DOIs
    Publication statusPublished - 2008
    Event2nd International Conference on Fun and Games - Eindhoven, Netherlands
    Duration: 20 Oct 200821 Oct 2008

    Publication series

    NameLecture Notes in Computer Science
    Volume5294
    ISSN (Print)0302-9743

    Conference

    Conference2nd International Conference on Fun and Games
    Country/TerritoryNetherlands
    CityEindhoven
    Period20/10/0821/10/08

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