TY - GEN
T1 - That Sound’s Juicy! Exploring Juicy Audio Effects in Video Games
AU - Smets, Jolie H.K.
AU - van der Spek, Erik D.
N1 - Publisher Copyright:
© 2021, IFIP International Federation for Information Processing.
PY - 2021/10/22
Y1 - 2021/10/22
N2 - Juiciness describes exaggerated redundant audio/visual feedback in games, creating a better player experience. As computer games are principally a visual medium, sound is an underused potential for creating juiciness. This study aims to explore juicy audio. A mixed-methods approach is used to investigate the influence of juicy audio on the experience of presence in the player, and how players affectively experience and evaluate the juicy audio. Two versions of a game were created. One containing juicy audio effects, and the other without juicy audio effects. Results show a significant effect of juicy audio on presence as expressed in immersion and sensory fidelity, where participants experienced more presence in the juicy audio condition. Regarding the affective evaluation of juicy audio, three themes are identified; association & expectation, pragmatic quality, and describing sounds. The latter is an interesting direction for future research, as we appear to lack a shared, intuitive vocabulary for game sounds.
AB - Juiciness describes exaggerated redundant audio/visual feedback in games, creating a better player experience. As computer games are principally a visual medium, sound is an underused potential for creating juiciness. This study aims to explore juicy audio. A mixed-methods approach is used to investigate the influence of juicy audio on the experience of presence in the player, and how players affectively experience and evaluate the juicy audio. Two versions of a game were created. One containing juicy audio effects, and the other without juicy audio effects. Results show a significant effect of juicy audio on presence as expressed in immersion and sensory fidelity, where participants experienced more presence in the juicy audio condition. Regarding the affective evaluation of juicy audio, three themes are identified; association & expectation, pragmatic quality, and describing sounds. The latter is an interesting direction for future research, as we appear to lack a shared, intuitive vocabulary for game sounds.
KW - Audio effects
KW - Game audio
KW - Game design
KW - Game feel
KW - Juiciness
KW - Sound design
UR - https://www.scopus.com/pages/publications/85119430338
U2 - 10.1007/978-3-030-89394-1_24
DO - 10.1007/978-3-030-89394-1_24
M3 - Conference contribution
AN - SCOPUS:85119430338
SN - 978-3-030-89393-4
T3 - Lecture Notes in Computer Science (LNCS)
SP - 319
EP - 335
BT - Entertainment Computing- ICEC 2021
A2 - Baalsrud Hauge, Jannicke
A2 - C.S. Cardoso, Jorge
A2 - Roque, Licínio
A2 - Gonzalez-Calero, Pedro A.
PB - Springer
CY - Cham
T2 - 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021
Y2 - 2 November 2021 through 5 November 2021
ER -