Abstract
Juiciness describes exaggerated redundant audio/visual feedback in games, creating a better player experience. As computer games are principally a visual medium, sound is an underused potential for creating juiciness. This study aims to explore juicy audio. A mixed-methods approach is used to investigate the influence of juicy audio on the experience of presence in the player, and how players affectively experience and evaluate the juicy audio. Two versions of a game were created. One containing juicy audio effects, and the other without juicy audio effects. Results show a significant effect of juicy audio on presence as expressed in immersion and sensory fidelity, where participants experienced more presence in the juicy audio condition. Regarding the affective evaluation of juicy audio, three themes are identified; association & expectation, pragmatic quality, and describing sounds. The latter is an interesting direction for future research, as we appear to lack a shared, intuitive vocabulary for game sounds.
Original language | English |
---|---|
Title of host publication | Entertainment Computing – ICEC 2021 - 20th IFIP TC 14 International Conference, ICEC 2021, Proceedings |
Editors | Jannicke Baalsrud Hauge, Jannicke Baalsrud Hauge, Jorge C.S. Cardoso, Licínio Roque, Pedro A. Gonzalez-Calero |
Publisher | Springer |
Pages | 319-335 |
Number of pages | 17 |
ISBN (Print) | 9783030893934 |
DOIs | |
Publication status | Published - 2021 |
Event | 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021 - Coimbra, Portugal Duration: 2 Nov 2021 → 5 Nov 2021 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
---|---|
Volume | 13056 LNCS |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021 |
---|---|
Country/Territory | Portugal |
City | Coimbra |
Period | 2/11/21 → 5/11/21 |
Bibliographical note
Publisher Copyright:© 2021, IFIP International Federation for Information Processing.
Keywords
- Audio effects
- Game audio
- Game design
- Game feel
- Juiciness
- Sound design