That Sound’s Juicy! Exploring Juicy Audio Effects in Video Games

Jolie H.K. Smets, Erik D. van der Spek

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

7 Citations (Scopus)

Abstract

Juiciness describes exaggerated redundant audio/visual feedback in games, creating a better player experience. As computer games are principally a visual medium, sound is an underused potential for creating juiciness. This study aims to explore juicy audio. A mixed-methods approach is used to investigate the influence of juicy audio on the experience of presence in the player, and how players affectively experience and evaluate the juicy audio. Two versions of a game were created. One containing juicy audio effects, and the other without juicy audio effects. Results show a significant effect of juicy audio on presence as expressed in immersion and sensory fidelity, where participants experienced more presence in the juicy audio condition. Regarding the affective evaluation of juicy audio, three themes are identified; association & expectation, pragmatic quality, and describing sounds. The latter is an interesting direction for future research, as we appear to lack a shared, intuitive vocabulary for game sounds.

Original languageEnglish
Title of host publicationEntertainment Computing – ICEC 2021 - 20th IFIP TC 14 International Conference, ICEC 2021, Proceedings
EditorsJannicke Baalsrud Hauge, Jannicke Baalsrud Hauge, Jorge C.S. Cardoso, Licínio Roque, Pedro A. Gonzalez-Calero
PublisherSpringer
Pages319-335
Number of pages17
ISBN (Print)9783030893934
DOIs
Publication statusPublished - 2021
Event20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021 - Coimbra, Portugal
Duration: 2 Nov 20215 Nov 2021

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume13056 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021
Country/TerritoryPortugal
CityCoimbra
Period2/11/215/11/21

Bibliographical note

Publisher Copyright:
© 2021, IFIP International Federation for Information Processing.

Keywords

  • Audio effects
  • Game audio
  • Game design
  • Game feel
  • Juiciness
  • Sound design

Fingerprint

Dive into the research topics of 'That Sound’s Juicy! Exploring Juicy Audio Effects in Video Games'. Together they form a unique fingerprint.

Cite this