Teaching open innovation using a game: some lessons and recommendations

Marcel L.A.M. Bogers, Henrik Sproedt

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

This chapter presents how to use a game to teach open innovation, based on
a particular experience from which lessons and recommendations are drawn.
The focus is on playing a board game in a graduate course of the international
engineering program with a focus on innovation and busniess. We identify several
important themes related to the process of learning through playing and the social
dynamics of open innovation, while we also highlight possible caveats of “playing”
and practicing open innovation.
Original languageEnglish
Title of host publicationInnovation education reloaded : Nurturing skills for the future. The open innovation handbook
EditorsAnne-Laure Mention, Arie P. Nagel, Joachim Hafkesbrink, Justyna Dąbrowska
PublisherThe Open Innovation Network
Pages493-513
Number of pages21
ISBN (Electronic)978-952-335-033-5
Publication statusPublished - 2017

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  • Cite this

    Bogers, M. L. A. M., & Sproedt, H. (2017). Teaching open innovation using a game: some lessons and recommendations. In A-L. Mention, A. P. Nagel, J. Hafkesbrink, & J. Dąbrowska (Eds.), Innovation education reloaded : Nurturing skills for the future. The open innovation handbook (pp. 493-513). The Open Innovation Network.