Abstract
Digital games have become a popular pastime among older adults and are increasingly used in therapeutic interventions for this age group. Nonetheless, the literature on how to instruct older gaming neophytes to a new medium is scarce. The goal of this paper is to contribute to the body of knowledge on game instruction for older adults through the exploratory, in-depth analysis of a 5-session workshop with 3 retired older adults (aged 64, 67 and 78). During this course, the older adults were introduced to the game Minecraft. The paper provides a number of recommendations with regards to the instruction, as well as an overview of how the participants perceived the game and the potential added value it holds for their lives.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015) |
| Number of pages | 4 |
| Publication status | Published - 2015 |
| Externally published | Yes |
Fingerprint
Dive into the research topics of 'Teaching Older Adults to Play Minecraft'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver