Abstract
We propose a new method of teaching the principles of geometry to design students.
The students focus on a field of design in which geometry is the design: tessellation. We
review different approaches to geometry and the field of tessellation before we discuss
the setup of the course. Instead of employing 2D drawing tools, such as Adobe Illustrator,
the students define their tessellation in mathematical formulas, using the Mathematica
software. This procedure enables them to understand the mathematical principles on
which graphical tools, such as Illustrator are built upon. But we do not stop at a digital
representation of their tessellation design we continue to cut their tessellations in
Perspex. It moves the abstract concepts of math into the real world, so that the students
can experience them directly, which provides a tremendous reward to the students.
Original language | English |
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Pages (from-to) | 104-115 |
Journal | Digital Culture & Education |
Volume | 1 |
Issue number | 2 |
Publication status | Published - 2009 |