Abstract
This pictorial introduces TangibleTouch, a toolkit to design and build interactive tangible cubes using capacitive sensing. This toolkit enables designers to quickly prototype and explore tangible cubes with exchangeable capacitive panels that allows touch-based gestures and interactions that can be used for tangible input in VR, AR, or physical computing. We introduce a design space for TangibleTouch, and present the technical implementation, fabrication approaches, and software support for designers. We evaluate our toolkit by demonstrating its use and application for 3 different case studies: a media controller, a platform game, and a 3D model inspection tool. The contribution of our work is a novel toolkit method for constructing and fabricating a cube-based interactive tangible user interface.
| Original language | English |
|---|---|
| Title of host publication | TEI '22 |
| Subtitle of host publication | Proceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction |
| Publisher | Association for Computing Machinery, Inc. |
| Number of pages | 14 |
| ISBN (Electronic) | 978-1-4503-9147-4 |
| DOIs | |
| Publication status | Published - 13 Feb 2022 |
| Event | 16th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2022 - Daejeon Republic of Korea, Virtual, Online, Korea, Republic of Duration: 13 Feb 2022 → 16 Feb 2022 Conference number: 16 |
Conference
| Conference | 16th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2022 |
|---|---|
| Abbreviated title | TEI 2022 |
| Country/Territory | Korea, Republic of |
| City | Virtual, Online |
| Period | 13/02/22 → 16/02/22 |
Fingerprint
Dive into the research topics of 'TangibleTouch: A Toolkit for Designing Surface-based Gestures for Tangible Interfaces'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver