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TangibleTouch: A Toolkit for Designing Surface-based Gestures for Tangible Interfaces

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Abstract

This pictorial introduces TangibleTouch, a toolkit to design and build interactive tangible cubes using capacitive sensing. This toolkit enables designers to quickly prototype and explore tangible cubes with exchangeable capacitive panels that allows touch-based gestures and interactions that can be used for tangible input in VR, AR, or physical computing. We introduce a design space for TangibleTouch, and present the technical implementation, fabrication approaches, and software support for designers. We evaluate our toolkit by demonstrating its use and application for 3 different case studies: a media controller, a platform game, and a 3D model inspection tool. The contribution of our work is a novel toolkit method for constructing and fabricating a cube-based interactive tangible user interface.
Original languageEnglish
Title of host publicationTEI '22
Subtitle of host publicationProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction
PublisherAssociation for Computing Machinery, Inc.
Number of pages14
ISBN (Electronic)978-1-4503-9147-4
DOIs
Publication statusPublished - 13 Feb 2022
Event16th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2022 - Daejeon Republic of Korea, Virtual, Online, Korea, Republic of
Duration: 13 Feb 202216 Feb 2022
Conference number: 16

Conference

Conference16th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2022
Abbreviated titleTEI 2022
Country/TerritoryKorea, Republic of
CityVirtual, Online
Period13/02/2216/02/22

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