Tangible play objects: influence of different combinations of feedback modalities

H. Hooft van Huysduynen, L. de Valk, T. Bekker

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    21 Citations (Scopus)
    3 Downloads (Pure)

    Abstract

    This paper presents a study on children’s play with tangible, interactive objects called MagicBuns. The aim of this study was to examine the support of different combinations of tangible feedback on different play behaviors and forms of play related to the different development stages of children. Furthermore, a comparison of the play behavior was made between children within the age category four till six and children in the age category ten till twelve years old. Creating guidelines for designing play objects which can grow along with the children. For this study MagicBuns were developed, that through rolling or shaking vibrate, create sounds or change color. Eighty children played in small groups in three different play sessions with these objects. These sessions showed that younger children engage more in parallel play, making use of one feedback modality and simple interaction rules, while older children prefer more complexity. They integrate multiple interaction rules and feedback modalities in their games.
    Original languageEnglish
    Title of host publicationTEI '16 Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction
    Place of PublicationNew York
    PublisherAssociation for Computing Machinery, Inc
    Pages262-270
    Number of pages9
    ISBN (Electronic)978-1-4503-3582-9
    DOIs
    Publication statusPublished - Feb 2016
    Event10th Anniversary Conference on Tangible Embedded and Embodied Interaction (TEI 2016) - Eindhoven University of Technology, Eindhoven, Netherlands
    Duration: 14 Feb 201617 Feb 2016
    Conference number: 10
    http://www.tei-conf.org/16/
    https://tei.acm.org/2016/
    http://www.tei-conf.org/16/

    Conference

    Conference10th Anniversary Conference on Tangible Embedded and Embodied Interaction (TEI 2016)
    Abbreviated titleTEI 2016
    Country/TerritoryNetherlands
    CityEindhoven
    Period14/02/1617/02/16
    Internet address

    Keywords

    • feedback modalities
    • children
    • technology
    • tangible
    • play
    • social interaction
    • physical activities

    Fingerprint

    Dive into the research topics of 'Tangible play objects: influence of different combinations of feedback modalities'. Together they form a unique fingerprint.

    Cite this