Tangible interaction in tabletop games : studying iconic and symbolic play pieces

S. Bakker, D.M.A. Vorstenbosch, E.A.W.H. Hoven, van den, G. Hollemans, T. Bergman

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

21 Citations (Scopus)
3 Downloads (Pure)

Abstract

In this paper, a study is described which investigates differences in game experience between the use of iconic and symbolic tangibles in digital tabletop interaction. To enable this study, a new game together with two sets of play pieces (iconic and symbolic) was developed and used in an experiment with 30 participants. In this experiment, the understanding of the game, the understanding of the play pieces and the fun experience were tested. Both the group who played with iconic play pieces and the group who played with symbolic play pieces were proven to have a comparable fun experience and understanding of the game. However, the understanding of the play pieces was higher in the iconic group and a large majority of both groups preferred to play with iconic play pieces rather then symbolic play pieces.
Original languageEnglish
Title of host publicationProceedings of the International Conference on Advances in Computer Entertainment Technology, 13-15 June 2007, Salzburg, Austria
Place of PublicationNew York
PublisherAssociation for Computing Machinery, Inc
Pages163-170
DOIs
Publication statusPublished - 2007
Event4th International Conference on Advances in Computer Entertainment Technology (ACE 2007) - Salzburg, Austria
Duration: 13 Jun 200715 Jun 2007
Conference number: 4

Conference

Conference4th International Conference on Advances in Computer Entertainment Technology (ACE 2007)
Abbreviated titleACE 2007
CountryAustria
CitySalzburg
Period13/06/0715/06/07

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