Tangible interaction for 3D widget manipulation in virtual environments

K.J. Kruszynski, R. Liere, van

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

4 Citations (Scopus)
6 Downloads (Pure)


In this paper we explore the usage of tangible controllers for the manipulation of 3D widgets in scientific visualization applications. Tangible controllers can be more efficient than unrestricted 6-DOF devices, since many 3D widgets impose some restrictions on how they can be manipulated. In particular for tasks that are in essence two-dimensional, such as drawing a contour on a surface, tangible controllers have advantages over 6-DOF devices. We have conducted a user study in which subjects draw a contour on a three-dimensional curved surface using a 3D contour drawing widget. We compared four different input methods for controlling the contour drawing widget and the viewpoint of the surface: using one 2D mouse for drawing and viewpoint selection, using a 6-DOF pen for drawing and a 6-DOF cube device for viewpoint selection, using a 6-DOF pen for drawing on a tangible 6-DOF cube which implements a Magic Lens style visualization technique, and using a 2D mouse for drawing and a 6-DOF cube for viewpoint selection. We show that while the mouse outperforms 6-DOF input methods, the tangible controller is superior to unrestricted 6-DOF input.
Original languageEnglish
Title of host publicationVirtual Environments 2008 (14th Eurographics Symposium on Virtual Environments, EGVE'08, Eindhoven, The Netherlands, May 28-30, 2008)
Place of PublicationAire-la-Ville
PublisherEurographics Association
ISBN (Print)978-3-905674-0-6
Publication statusPublished - 2008


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