Tangible cognition : bringing together tangible interaction and cognition in HCI

D.A.P. van Gennip, D.R. Orth, M.A. Imtiaz, E.A.W.H. van den Hoven, B. Plimmer

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademic

    2 Citations (Scopus)
    103 Downloads (Pure)

    Abstract

    This workshop will explore the relationship between HCI using tangible user interfaces (TUIs) and cognition. We see exciting opportunities for tangible interaction to address some of the cognitive challenges of concern to the HCI community, in areas such as education, healthcare, games, reminiscing and reflection, and community issues. Drawing together the Australasian community, with those from further afield, we hope to strengthen research and build a local community in this exciting and rapidly developing field. Participation is invited from researchers working in tangible user interfaces or those interested in cognition and interaction. During the workshop the majority of the time will be spent in small group discussions and brainstorming solutions.
    Original languageEnglish
    Title of host publicationProceedings of the 28th Australian Conference on Human-Computer Interaction (OzCHI’16), 29 November - 2 December 2016, Launceston, Tasmania
    Place of PublicationNew York
    PublisherAssociation for Computing Machinery, Inc
    Pages1-4
    Number of pages4
    ISBN (Print)978-1-4503-4618-4
    DOIs
    Publication statusPublished - 29 Nov 2016
    Event28th Australian conference on Computer-Human Interaction (OzCHI 2016) - Launceston, Australia
    Duration: 28 Nov 20162 Dec 2016
    Conference number: 28
    http://www.ozchi.org/2016/

    Conference

    Conference28th Australian conference on Computer-Human Interaction (OzCHI 2016)
    Abbreviated titleOzCHI 2016
    Country/TerritoryAustralia
    CityLaunceston
    Period28/11/162/12/16
    Internet address

    Bibliographical note

    This is a workshop (abstract) paper. ACM has yet to publish the proceedings online. No pagination is available at this point.

    Keywords

    • Tangible interaction
    • Interaction design
    • Cognition
    • Workshop

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