Abstract
A regular map is a tiling of a closed surface into faces, bounded by edges that join pairs of vertices, such that these elements exhibit a maximal symmetry. For genus 0 and 1 (spheres and tori) it is well known how to generate and present regular maps, the Platonic solids are a familiar example. We present a method for the generation of space models of regular maps for genus 2 and higher. The method is based on a generalization of the method for tori. Shapes with the proper genus are derived from regular maps by tubification: edges are replaced by tubes. Tessellations are produced using group theory and hyperbolic geometry. The main results are a generic procedure to produce such tilings, and a collection of intriguing shapes and images. Furthermore, we show how to produce shapes of genus 2 and higher with a highly regular structure.
Original language | English |
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Pages (from-to) | 49-1/12 |
Journal | ACM Transactions on Graphics |
Volume | 28 |
Issue number | 3 |
DOIs | |
Publication status | Published - 2009 |