Swinxsbee : a shared interactive play object to stimulate children’s social play behaviour and physical exercise

M.E.P. Jansen, M.M. Bekker

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    10 Citations (Scopus)
    1 Downloads (Pure)


    This paper describes a study on the influence of personal and shared play objects on the amount of social interaction. The study makes use of Swinxs, a commercially available game console that uses the strength of digital games to facilitate physically active games that can be played indoor or outdoor. A Frisbee-like object called Swinxsbee has been designed to support new game possibilities for Swinxs and stimulate social interaction. The results of a user evaluation show that children playing with shared objects engage in more social interaction than children playing with personal objects. Furthermore we observed that when games require much physical activity, this might have a negative influence on the level of social interaction, while games demanding creativity might have a positive influence.
    Original languageEnglish
    Title of host publicationIntelligent Technologies for Interactive Enterainment : Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands,22-24 June 2009. Proceedings
    EditorsA. Nijholt, D. Reidsma, H. Hondorp
    Place of PublicationBerlin
    ISBN (Print)978-3-642-02314-9
    Publication statusPublished - 2009
    Event3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2009) - Amsterdam, Netherlands
    Duration: 22 Jun 200924 Jun 2009
    Conference number: 3

    Publication series

    NameLecture Notes of the Institute for Computer Sciences : Social Informatics and Telecommunications Engineering
    ISSN (Print)1867-8211


    Conference3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2009)
    Abbreviated titleINTETAIN 2009

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