This paper outlines a classification scheme for spatial object manipulation techniques based on naturalness, range of interaction space, degrees of freedom, and atomic actions. Design implications of each category are discussed. Subsequently, a number of current 3D input devices are reviewed in light of the proposed classification scheme and some general conclusions are drawn highlighting some of the limitations of current 3D input devices.
|Title of host publication||Proceedings of OZCHI 2000 - Conference on Human-Computer Interaction, Interfacing Reality in the New Millennium.|
|Editors||C. Paris, N. Ozkan, S. Howard, S. Lu|
|Publication status||Published - 2000|