3D-video systems allow a user to perceive depth in the viewed scene and to display the scene from arbitrary viewpoints interactively and on-demand. This paper presents a prototype implementation of a 3D-video streaming system using an IP network. The architecture of our streaming system is layered, where each information layer conveys a single coded video signal or coded scene-description data. We demonstrate the bene¯ts of a layered architecture with two examples: (a) stereoscopic video streaming, (b) monoscopic video streaming with remote multiple-perspective rendering. Our implementation experiments con¯rm that prototyping 3D-video streaming systems is possible with today's software and hardware. Furthermore, the performance tests indicate that our system compares well to other systems presented in recent 3D-video streaming research.
|Title of host publication||Proceedings of the 28th Symposium on Information Theory in the Benelux, 24-25 May 2007, Enschede, The Netherlands|
|Editors||R. Veldhuis, H. Hoeksema, H. Cronie, F. Hoeksema|
|Place of Publication||Enschede|
|Publication status||Published - 2007|