Translating acquired behavioral skills from training environments to daily-life situations is difficult for children with autism. This study introduces the StepByStep platform, in which pictorial activity schedules are implemented. Design decisions that increase the sameness in the environment and the comfort of the children were implemented to isolate the learning task and promote the training of generalization skills. Differently from existing visual scheduling systems, we use photographs of the child that is trained instead of general activity pictures. The design promotes the features of easy individualization of the training and of playfulness while learning. StepByStep was used by one participant in a pilot study, who showed behavior acquisition and translation to real life situations.
Keywords: Interactive game design; training generalization skills; assistive technology; pictorial activity; personalized training for children with ASD; visual scheduling
|Title of host publication||Entertainment Computing – ICEC 2013 : 12th International Conference, ICEC 2013, São Paulo, Brazil, October 16-18, 2013. Proceedings|
|Editors||J.C. Anacleto, E.W.G. Clua, F.S. Correa da Silva, S. Fels, H.S. Yang|
|Place of Publication||Berlin|
|Publication status||Published - 2013|
|Name||Lecture Notes in Computer Science|