Steampunk as design fiction

J. Tanenbaum, K. Tanenbaum, R.L. Wakkary

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

95 Citations (Scopus)

Abstract

In this paper we look at the Steampunk movement and consider its relevance as a design strategy for HCI and interaction design. Based on a study of online practices of Steampunk, we consider how, as a design fiction, Steampunk provides an explicit model for how to physically realize an ideological and imagined world through design practice. We contend that the practices of DIY and appropriation that are evident in Steampunk design provide a useful set of design strategies and implications for HCI.

Steampunk as Design Fiction (PDF Download Available). Available from: https://www.researchgate.net/publication/234100877_Steampunk_as_Design_Fiction [accessed Jul 21, 2017].
Original languageEnglish
Title of host publicationProceedings of the SIGCHI Conference on Human Factors in Computing Systems, 5-10 May 2012, Austin, Texas
Pages1583-1592
DOIs
Publication statusPublished - 2012
Externally publishedYes
Event30th Annual ACM Conference on Human Factors in Computing Systems, CHI 2012 - Austin, United States
Duration: 5 May 201210 May 2012
Conference number: 30
https://chi2012.acm.org/

Conference

Conference30th Annual ACM Conference on Human Factors in Computing Systems, CHI 2012
Abbreviated titleCHI 2012
Country/TerritoryUnited States
CityAustin
Period5/05/1210/05/12
Internet address

Bibliographical note

Best Paper - Honourable mention

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