Abstract
In this paper we look at the Steampunk movement and consider its relevance as a design strategy for HCI and interaction design. Based on a study of online practices of Steampunk, we consider how, as a design fiction, Steampunk provides an explicit model for how to physically realize an ideological and imagined world through design practice. We contend that the practices of DIY and appropriation that are evident in Steampunk design provide a useful set of design strategies and implications for HCI.
Steampunk as Design Fiction (PDF Download Available). Available from: https://www.researchgate.net/publication/234100877_Steampunk_as_Design_Fiction [accessed Jul 21, 2017].
Steampunk as Design Fiction (PDF Download Available). Available from: https://www.researchgate.net/publication/234100877_Steampunk_as_Design_Fiction [accessed Jul 21, 2017].
Original language | English |
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Title of host publication | Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 5-10 May 2012, Austin, Texas |
Pages | 1583-1592 |
DOIs | |
Publication status | Published - 2012 |
Externally published | Yes |
Event | 30th Annual ACM Conference on Human Factors in Computing Systems, CHI 2012 - Austin, United States Duration: 5 May 2012 → 10 May 2012 Conference number: 30 https://chi2012.acm.org/ |
Conference
Conference | 30th Annual ACM Conference on Human Factors in Computing Systems, CHI 2012 |
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Abbreviated title | CHI 2012 |
Country/Territory | United States |
City | Austin |
Period | 5/05/12 → 10/05/12 |
Internet address |