Abstract
Our everyday technologies could have appeared terrifying to our ancestors: instantaneous disembodied communication, access to knowledge, objects with 'intelligence' that talk to us (and each other). Black boxes and intangible entities are omnipresent in our homes and lives without our necessarily understanding the hidden flows of data, unknown agendas, imaginary clouds, and mysterious rules that govern them. Have humanity's ways of relating to the unknown throughout history gone away, or have they perhaps transmuted into new forms? In an ongoing project, we have inventoried examples, encounters and reflections on contemporary technology, framed through the perspective of the haunted, spectral and otherworldly. In this paper, we excerpt this collection to illustrate the value and opportunity of an unfamiliar, disquieting perspective in helping to frame the frictions, beliefs and myths that are emerging around interactions with everyday technologies. We posit and demonstrate 'spooky technology' as an accessible framework to reflect and respond to our increasingly entangled relationships with technology.
| Original language | English |
|---|---|
| Title of host publication | DIS 2022 - Proceedings of the 2022 ACM Designing Interactive Systems Conference |
| Subtitle of host publication | Digital Wellbeing |
| Editors | Florian 'Floyd' Mueller, Stefan Greuter, Rohit Ashok Khot, Penny Sweetser, Marianna Obrist |
| Place of Publication | New York |
| Publisher | Association for Computing Machinery, Inc. |
| Pages | 759-775 |
| Number of pages | 17 |
| ISBN (Electronic) | 978-1-4503-9358-4 |
| DOIs | |
| Publication status | Published - 13 Jun 2022 |
| Event | 2022 ACM Designing Interactive Systems Conference: Digital Wellbeing, DIS 2022 - Virtual, Online, Australia Duration: 13 Jun 2022 → 17 Jun 2022 |
Conference
| Conference | 2022 ACM Designing Interactive Systems Conference: Digital Wellbeing, DIS 2022 |
|---|---|
| Country/Territory | Australia |
| City | Virtual, Online |
| Period | 13/06/22 → 17/06/22 |
Funding
We would like to thank Carnegie Mellon’s Vice Provost for Education and the Summer Remote Project course program, College of Fine Arts Fund for Research and the Frank-Ratchye Studio for Creative Inquiry’s Fund for Art @ the Frontier for their generous support of this project. To all of the creators, artists, designers, and makers we have featured, thank you for your thought-provoking projects and for your support of this work and of the book. In particular, we would like to thank the interviewees—Natalie Kane, Tobias Revell, Christine Geeng, David Benqué, Tega Brain, Wesley Goatley, Sam Lavigne, and Joseph Lindley— for their time and thoughtful conversations. Thanks also to the many faculty and students at CMU, the correspondents on social media — including Henry Cooke, Nicolas Nova, Elissa Redmiles, Beth Singler, Carlie Guilfoile Hundt, Ed Costello, Arnab Chakravarty, Filipe Pais — and our anonymous survey contributors, for giving us stories and suggesting references.
Keywords
- disembodied interaction
- entanglement HCI
- everyday tech
- hauntology
- invisible
- numinous
- otherworldly
- Research through design
- spooky