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Sound intensity gradients in an ambient intelligence audio display

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Academic › peer-review

Abstract

This paper describes the prototype of a real-time responsive audio display for an ambient intelligent game named socio-ec(h)o. The audio display relies on a gradient response to represent and anticipate player action. We describe the audio display schema, and discuss results of our current experimentation in guiding player actions through types of audio feedback, for creating sound recognition, perceptions of change and sound intensity.
Original languageEnglish
Title of host publicationCHI '06 Extended Abstracts on Human Factors in Computing Systems (CHI EA '06)
PublisherACM/IEEE
Pages724-729
Number of pages6
ISBN (Print)1-59593-298-4
DOIs
Publication statusPublished - 2006
Externally publishedYes

Bibliographical note

19

Keywords

  • ambient intelligence, auditory display, game, play, responsive environments, sound design

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