Social VR: A New medium for remote communication and collaboration

Jie Li, Vinoba Vinayagamoorthy, Raz Schwartz, Wijnand Ijsselsteijn, David A. Shamma, Pablo Cesar

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

1 Citation (Scopus)

Abstract

There is a growing need for effective remote communication, which has many positive societal impacts, such as reducing environmental pollution and travel costs, supporting rich collaboration by remotely connecting talented people. Social Virtual Reality (VR) invites multiple users to join a collaborative virtual environment, which creates new opportunities for remote communication. The goal of social VR is not to completely replicate reality, but to facilitate and extend the existing communication channels of the physical world. Apart from the benefits provided by social VR, privacy concerns and ethical risks are raised when the boundary between the real and the virtual world is blurred. This workshop is intended to spur discussions regarding technology, evaluation protocols, application areas, research ethics and legal regulations for social VR as an emerging immersive remote communication tool.

Original languageEnglish
Title of host publicationCHI EA 2020 - Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450368193
DOIs
Publication statusPublished - 25 Apr 2020
Event2020 ACM CHI Conference on Human Factors in Computing Systems, CHI EA 2020 - Honolulu, United States
Duration: 25 Apr 202030 Apr 2020

Conference

Conference2020 ACM CHI Conference on Human Factors in Computing Systems, CHI EA 2020
CountryUnited States
CityHonolulu
Period25/04/2030/04/20

Keywords

  • Remote communication
  • Social VR
  • VR ethics
  • VR evaluation metrics

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