Social Gaming Patterns During a Pandemic Crisis: A Cross-cultural Survey

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

2 Citations (Scopus)

Abstract

Games have shown to play a pivotal role as a source of entertainment and social interaction during the COVID-19 outbreak, allowing development and maintenance of positive relationships. This empirical study investigates how the social gaming patterns of individuals have changed since the COVID-19 outbreak, especially with their family members and friends. For that purpose we administered a cross-cultural survey of players aged 18 and above from Europe and the Indian sub-continent. Findings showed an overall decrease in social gaming, replaced by more time spend playing alone. There were significant differences between the Indian and European samples in terms of social play patterns, highlighting the role of socio-cultural factors on gaming during the pandemic. Ego-network based analysis of social gaming behavior showed four distinct player profiles.
Original languageEnglish
Title of host publicationEntertainment Computing – ICEC 2021 - 20th IFIP TC 14 International Conference, ICEC 2021, Proceedings
EditorsJannicke Baalsrud Hauge, Jannicke Baalsrud Hauge, Jorge C.S. Cardoso, Licínio Roque, Pedro A. Gonzalez-Calero
PublisherSpringer
Pages139-153
Number of pages15
ISBN (Print)9783030893934
DOIs
Publication statusPublished - 2021

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume13056 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Keywords

  • COVID-19
  • Cultural differences
  • Social gaming
  • Survey

Fingerprint

Dive into the research topics of 'Social Gaming Patterns During a Pandemic Crisis: A Cross-cultural Survey'. Together they form a unique fingerprint.

Cite this