Abstract
We study Snipperclips, a computer puzzle game whose objective is to create a target shape with two tools. The tools start as constant-complexity shapes, and each tool can snip (i.e., subtract its current shape from) the other tool. We study the computational problem of, given a target shape represented by a polygonal domain of n vertices, is it possible to create it as one of the tools' shape via a sequence of snip operations? If so, how many snip operations are required? We consider several variants of the problem (such as allowing the tools to be disconnected and/or using an undo operation) and bound the number of operations needed for each of the variants.
Original language | English |
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Article number | 101784 |
Number of pages | 15 |
Journal | Computational Geometry |
Volume | 98 |
DOIs | |
Publication status | Published - Oct 2021 |
Keywords
- Cutting tool
- Puzzle game
- Shape matching