Abstract
Smart tangible toys, designed for hand manipulation, can transform fine motor skills assessment into enjoyable activities which are engaging for children to play (partially) unsupervised. Such toys can support school teachers and parents for early detection of deficiencies in motor skills development of children, as well as objectively monitor the progress of skills development over time. To make a game enjoyable for children with different skills level, these smart toys could offer an adaptive game play. In this paper we describe the design and deployment of a digital board game, equipped with sensors, which we use to explore the potential of using smart toys for fine motor skills assessment in children.
Original language | English |
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Title of host publication | Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction |
Place of Publication | New York |
Publisher | Association for Computing Machinery, Inc |
Pages | 349–356 |
Number of pages | 8 |
ISBN (Electronic) | 978-1-4503-5568-1 |
DOIs | |
Publication status | Published - Mar 2018 |
Event | Internet of Tangibles: Studio at TEI'18 - TEI 2018, Stockholm, Sweden Duration: 18 Mar 2018 → 18 Mar 2018 https://sites.google.com/view/internet-of-tangibles/home |
Workshop
Workshop | Internet of Tangibles: Studio at TEI'18 |
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Country/Territory | Sweden |
City | Stockholm |
Period | 18/03/18 → 18/03/18 |
Internet address |
Keywords
- Adaptive games
- Fine motor skills
- Serious games
- Tangibles for play
- Toy design