Slots-memento: facilitating intergenerational memento storytelling and preservation for the elderly

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

6 Citations (Scopus)
1 Downloads (Pure)

Abstract

Mementos carry personal symbolic meaning and can be used to privately reflect on the past or share memories[28]. Older adults spend much time collecting mementos but spend less time telling stories behind the mementos. Once they pass away, stories behind mementos vanish with their owners. In this paper, we present Slots-Memento, a tangible device aiming to facilitate intergenerational story sharing and preservation for older adults. It builds on the metaphor of slot-machine, and integrates functions of memento photo display, story recording, and preservation. Our design process started with context inquiry, older adults and young adults were recruited, aiming to understand the status quo of their memento storytelling, and define design requirements. A preliminary evaluation was conducted, discussion and future work are in the final part.

Original languageEnglish
Title of host publicationTEI 2019 - Proceedings of the 13th International Conference on Tangible, Embedded, and Embodied Interaction
Place of PublicationNew York
PublisherAssociation for Computing Machinery, Inc
Pages359-366
Number of pages8
ISBN (Electronic)978-1-4503-6196-5
DOIs
Publication statusPublished - 17 Mar 2019
Event13th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2019 - Tempe, United States
Duration: 17 Mar 201920 Mar 2019

Conference

Conference13th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2019
CountryUnited States
CityTempe
Period17/03/1920/03/19

    Fingerprint

Keywords

  • Memento
  • Older adults
  • Social interaction
  • Storytelling
  • Tangible interface

Cite this

Li, C., Hu, J., Hengeveld, B., & Hummels, C. (2019). Slots-memento: facilitating intergenerational memento storytelling and preservation for the elderly. In TEI 2019 - Proceedings of the 13th International Conference on Tangible, Embedded, and Embodied Interaction (pp. 359-366). New York: Association for Computing Machinery, Inc. https://doi.org/10.1145/3294109.3300979