Skateboards as a mobile technology

S. Hauser, A. Desjardins, R.L. Wakkary

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review


Grounded in investigations of everyday design, this study explores the appropriative, creative and adaptive practice of skateboarding as a way to reveal a new perspective on mobile technology and their influence on mobility. We describe how skateboarding, a technology seen as an embodied practice, encourages practitioners to engage with the environment and thereby changes their mobility, even though the technology requires extensive practice and is not easy to use. Comparing these aspects to other mobile technologies offers new directions for the design of mobility and the influence of technologies.
Original languageEnglish
Title of host publicationExtended abstracts on human factors in computing systems
Place of PublicationNew York
PublisherAssociation for Computing Machinery, Inc
ISBN (Print)978-1-4503-1952-2
Publication statusPublished - 2013
Externally publishedYes
Event31st Annual ACM Conference on Human Factors in Computing Systems, CHI 2013 - Paris, France
Duration: 27 Apr 20132 May 2013
Conference number: 31


Conference31st Annual ACM Conference on Human Factors in Computing Systems, CHI 2013
Abbreviated titleCHI 2013
Other"Changing Perspectives"
Internet address


Dive into the research topics of 'Skateboards as a mobile technology'. Together they form a unique fingerprint.

Cite this