Shared fun is doubled fun : player enjoyment as a function of social setting

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

80 Citations (Scopus)
2 Downloads (Pure)

Abstract

Although the social relevance of digital gaming has been discussed and investigated in cultural and sociological readings, social context has been largely neglected in terms of in-game player experience. In this paper we present a study in which player experience is empirically tested comprehen-sively, with the focus on the interplay between player enjoyment and social context. Self reports on the Game Experience Questionnaire and an aggression state questionnaire were explored for three play configurations: virtual, mediated, and co-located co-play. Additionally, effects of familiarity and winning vs. losing were tested. Results indicate that a co-located co-player significantly adds to the fun, challenge, and perceived competence in the game. Aggression was influenced by familiarity and performance. The effect of social context was mediated by the level of social presence. These findings illustrate that social context is an important determinant of player enjoyment and should be incorporated in models of player experience.
Original languageEnglish
Title of host publicationProceedings of the Second International Conference on Fun and Games, October 20-21, 2008, Eindhoven, The Netherlands
EditorsP. Markopoulos, B. Ruyter, de, W.A. IJsselsteijn, D. Rowland
Place of PublicationBerlin
PublisherSpringer
Pages106-117
ISBN (Print)978-3-540-88321-0
DOIs
Publication statusPublished - 2008
Event2nd International Conference on Fun and Games - Eindhoven, Netherlands
Duration: 20 Oct 200821 Oct 2008

Publication series

NameLecture Notes in Computer Science
Volume5294
ISSN (Print)0302-9743

Conference

Conference2nd International Conference on Fun and Games
CountryNetherlands
CityEindhoven
Period20/10/0821/10/08

Fingerprint

aggression
experience
questionnaire
determinants
performance

Cite this

Gajadhar, B. J., Kort, de, Y. A. W., & IJsselsteijn, W. A. (2008). Shared fun is doubled fun : player enjoyment as a function of social setting. In P. Markopoulos, B. Ruyter, de, W. A. IJsselsteijn, & D. Rowland (Eds.), Proceedings of the Second International Conference on Fun and Games, October 20-21, 2008, Eindhoven, The Netherlands (pp. 106-117). (Lecture Notes in Computer Science; Vol. 5294). Berlin: Springer. https://doi.org/10.1007/978-3-540-88322-7_11
Gajadhar, B.J. ; Kort, de, Y.A.W. ; IJsselsteijn, W.A. / Shared fun is doubled fun : player enjoyment as a function of social setting. Proceedings of the Second International Conference on Fun and Games, October 20-21, 2008, Eindhoven, The Netherlands. editor / P. Markopoulos ; B. Ruyter, de ; W.A. IJsselsteijn ; D. Rowland. Berlin : Springer, 2008. pp. 106-117 (Lecture Notes in Computer Science).
@inproceedings{9d2f221a10034d35ab73026dc3507f94,
title = "Shared fun is doubled fun : player enjoyment as a function of social setting",
abstract = "Although the social relevance of digital gaming has been discussed and investigated in cultural and sociological readings, social context has been largely neglected in terms of in-game player experience. In this paper we present a study in which player experience is empirically tested comprehen-sively, with the focus on the interplay between player enjoyment and social context. Self reports on the Game Experience Questionnaire and an aggression state questionnaire were explored for three play configurations: virtual, mediated, and co-located co-play. Additionally, effects of familiarity and winning vs. losing were tested. Results indicate that a co-located co-player significantly adds to the fun, challenge, and perceived competence in the game. Aggression was influenced by familiarity and performance. The effect of social context was mediated by the level of social presence. These findings illustrate that social context is an important determinant of player enjoyment and should be incorporated in models of player experience.",
author = "B.J. Gajadhar and {Kort, de}, Y.A.W. and W.A. IJsselsteijn",
year = "2008",
doi = "10.1007/978-3-540-88322-7_11",
language = "English",
isbn = "978-3-540-88321-0",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
pages = "106--117",
editor = "P. Markopoulos and {Ruyter, de}, B. and W.A. IJsselsteijn and D. Rowland",
booktitle = "Proceedings of the Second International Conference on Fun and Games, October 20-21, 2008, Eindhoven, The Netherlands",
address = "Germany",

}

Gajadhar, BJ, Kort, de, YAW & IJsselsteijn, WA 2008, Shared fun is doubled fun : player enjoyment as a function of social setting. in P Markopoulos, B Ruyter, de, WA IJsselsteijn & D Rowland (eds), Proceedings of the Second International Conference on Fun and Games, October 20-21, 2008, Eindhoven, The Netherlands. Lecture Notes in Computer Science, vol. 5294, Springer, Berlin, pp. 106-117, 2nd International Conference on Fun and Games, Eindhoven, Netherlands, 20/10/08. https://doi.org/10.1007/978-3-540-88322-7_11

Shared fun is doubled fun : player enjoyment as a function of social setting. / Gajadhar, B.J.; Kort, de, Y.A.W.; IJsselsteijn, W.A.

Proceedings of the Second International Conference on Fun and Games, October 20-21, 2008, Eindhoven, The Netherlands. ed. / P. Markopoulos; B. Ruyter, de; W.A. IJsselsteijn; D. Rowland. Berlin : Springer, 2008. p. 106-117 (Lecture Notes in Computer Science; Vol. 5294).

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

TY - GEN

T1 - Shared fun is doubled fun : player enjoyment as a function of social setting

AU - Gajadhar, B.J.

AU - Kort, de, Y.A.W.

AU - IJsselsteijn, W.A.

PY - 2008

Y1 - 2008

N2 - Although the social relevance of digital gaming has been discussed and investigated in cultural and sociological readings, social context has been largely neglected in terms of in-game player experience. In this paper we present a study in which player experience is empirically tested comprehen-sively, with the focus on the interplay between player enjoyment and social context. Self reports on the Game Experience Questionnaire and an aggression state questionnaire were explored for three play configurations: virtual, mediated, and co-located co-play. Additionally, effects of familiarity and winning vs. losing were tested. Results indicate that a co-located co-player significantly adds to the fun, challenge, and perceived competence in the game. Aggression was influenced by familiarity and performance. The effect of social context was mediated by the level of social presence. These findings illustrate that social context is an important determinant of player enjoyment and should be incorporated in models of player experience.

AB - Although the social relevance of digital gaming has been discussed and investigated in cultural and sociological readings, social context has been largely neglected in terms of in-game player experience. In this paper we present a study in which player experience is empirically tested comprehen-sively, with the focus on the interplay between player enjoyment and social context. Self reports on the Game Experience Questionnaire and an aggression state questionnaire were explored for three play configurations: virtual, mediated, and co-located co-play. Additionally, effects of familiarity and winning vs. losing were tested. Results indicate that a co-located co-player significantly adds to the fun, challenge, and perceived competence in the game. Aggression was influenced by familiarity and performance. The effect of social context was mediated by the level of social presence. These findings illustrate that social context is an important determinant of player enjoyment and should be incorporated in models of player experience.

U2 - 10.1007/978-3-540-88322-7_11

DO - 10.1007/978-3-540-88322-7_11

M3 - Conference contribution

SN - 978-3-540-88321-0

T3 - Lecture Notes in Computer Science

SP - 106

EP - 117

BT - Proceedings of the Second International Conference on Fun and Games, October 20-21, 2008, Eindhoven, The Netherlands

A2 - Markopoulos, P.

A2 - Ruyter, de, B.

A2 - IJsselsteijn, W.A.

A2 - Rowland, D.

PB - Springer

CY - Berlin

ER -

Gajadhar BJ, Kort, de YAW, IJsselsteijn WA. Shared fun is doubled fun : player enjoyment as a function of social setting. In Markopoulos P, Ruyter, de B, IJsselsteijn WA, Rowland D, editors, Proceedings of the Second International Conference on Fun and Games, October 20-21, 2008, Eindhoven, The Netherlands. Berlin: Springer. 2008. p. 106-117. (Lecture Notes in Computer Science). https://doi.org/10.1007/978-3-540-88322-7_11