Shared fun is doubled fun : player enjoyment as a function of social setting

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Although the social relevance of digital gaming has been discussed and investigated in cultural and sociological readings, social context has been largely neglected in terms of in-game player experience. In this paper we present a study in which player experience is empirically tested comprehen-sively, with the focus on the interplay between player enjoyment and social context. Self reports on the Game Experience Questionnaire and an aggression state questionnaire were explored for three play configurations: virtual, mediated, and co-located co-play. Additionally, effects of familiarity and winning vs. losing were tested. Results indicate that a co-located co-player significantly adds to the fun, challenge, and perceived competence in the game. Aggression was influenced by familiarity and performance. The effect of social context was mediated by the level of social presence. These findings illustrate that social context is an important determinant of player enjoyment and should be incorporated in models of player experience.
Original languageEnglish
Title of host publicationProceedings of the Second International Conference on Fun and Games, October 20-21, 2008, Eindhoven, The Netherlands
EditorsP. Markopoulos, B. Ruyter, de, W.A. IJsselsteijn, D. Rowland
Place of PublicationBerlin
ISBN (Print)978-3-540-88321-0
Publication statusPublished - 2008
Event2nd International Conference on Fun and Games - Eindhoven, Netherlands
Duration: 20 Oct 200821 Oct 2008

Publication series

NameLecture Notes in Computer Science
ISSN (Print)0302-9743


Conference2nd International Conference on Fun and Games


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