Abstract
Virtual, Augmented and Mixed Reality technologies are embraced by designers, scholars and charities alike, some primarily for their entertaining properties, others also for the opportunities in education, motivation or persuasion. Applications with the latter objective, that of persuasion, are designed not only to be entertaining, but are also designed (or framed) to shape how players think and feel about issues in reality. However, despite the growing interest in the persuasive opportunities of these immersive technologies, we still lack the design strategies and best-practices that could support in the design of these ‘immersive persuasive games’. To address this still-unexplored and fragmented design space, we organize a design-oriented workshop that brings together academia and industry. The workshop is informed by a Research through Design approach in which the primary focus is to generate knowledge through designing. Participants design and evaluate ideas on-the-spot in an iterative manner using low-fidelity, life-size, prototyping and role-playing techniques, thereby mimicking an embodied interactive immersive environment. By reflecting on design practices and player experiences, we construct a body of knowledge, built exemplar work and distil best-practices to formulate design strategies for the design of immersive persuasive games.
Original language | English |
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Title of host publication | Entertainment Computing – ICEC 2017 |
Subtitle of host publication | 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017, Proceedings |
Editors | Nagisa Munekata, Itsuki Kunita, Junichi Hoshino |
Place of Publication | Cham |
Publisher | Springer |
Pages | 497-501 |
Number of pages | 5 |
ISBN (Electronic) | 978-3-319-66715-7 |
ISBN (Print) | 978-3-319-66714-0 |
DOIs | |
Publication status | Published - 2017 |
Event | 16th International Conference on Entertainment Computing 2017 - Tsukuba, Japan Duration: 18 Sept 2017 → 21 Sept 2017 http://icec2017.net/ |
Publication series
Name | Lecture Notes in Computer Science |
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Volume | 10507 |
Conference
Conference | 16th International Conference on Entertainment Computing 2017 |
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Abbreviated title | ICEC 2017 |
Country/Territory | Japan |
City | Tsukuba |
Period | 18/09/17 → 21/09/17 |
Internet address |