Shaping attitudes across realities: exploring strategies for the design of persuasive virtual, augmented and mixed reality games

M.J.L. Kors, K. Millenaar, E.D. van der Spek, Gabriele Ferri, B.A.M. Schouten, T. Marsh

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    1 Citation (Scopus)
    2 Downloads (Pure)

    Abstract

    Virtual, Augmented and Mixed Reality technologies are embraced by designers, scholars and charities alike, some primarily for their entertaining properties, others also for the opportunities in education, motivation or persuasion. Applications with the latter objective, that of persuasion, are designed not only to be entertaining, but are also designed (or framed) to shape how players think and feel about issues in reality. However, despite the growing interest in the persuasive opportunities of these immersive technologies, we still lack the design strategies and best-practices that could support in the design of these ‘immersive persuasive games’. To address this still-unexplored and fragmented design space, we organize a design-oriented workshop that brings together academia and industry. The workshop is informed by a Research through Design approach in which the primary focus is to generate knowledge through designing. Participants design and evaluate ideas on-the-spot in an iterative manner using low-fidelity, life-size, prototyping and role-playing techniques, thereby mimicking an embodied interactive immersive environment. By reflecting on design practices and player experiences, we construct a body of knowledge, built exemplar work and distil best-practices to formulate design strategies for the design of immersive persuasive games.
    Original languageEnglish
    Title of host publicationEntertainment Computing – ICEC 2017
    Subtitle of host publication16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017, Proceedings
    EditorsNagisa Munekata, Itsuki Kunita, Junichi Hoshino
    Place of PublicationCham
    PublisherSpringer
    Pages497-501
    Number of pages5
    ISBN (Electronic)978-3-319-66715-7
    ISBN (Print)978-3-319-66714-0
    DOIs
    Publication statusPublished - 2017
    Event16th International Conference on Entertainment Computing 2017 - Tsukuba, Japan
    Duration: 18 Sept 201721 Sept 2017
    http://icec2017.net/

    Publication series

    NameLecture Notes in Computer Science
    Volume10507

    Conference

    Conference16th International Conference on Entertainment Computing 2017
    Abbreviated titleICEC 2017
    Country/TerritoryJapan
    CityTsukuba
    Period18/09/1721/09/17
    Internet address

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