Abstract
There exists a considerable amount of digital games that are described and published in the scientific literature. Among them, there are those considered as “serious games”, whose foremost goal differs from pure entertainment, being conceived mainly for training, capacity building, and education among other ends. Serious digital games for learning represent an important part of this whole set, and it is relevant to observe the actual state-of-the-art about the research in this field. In this sense, this paper presents a quantitative literature review on previous papers published in peer-reviewed conference proceedings or journals related to digital games for learning.
Original language | English |
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Title of host publication | Serious Games - Joint International Conference, JCSG 2020, Proceedings |
Editors | Minhua Ma, Bobbie Fletcher, Stefan Göbel, Jannicke Baalsrud Hauge, Tim Marsh |
Publisher | Springer |
Pages | 164-174 |
Number of pages | 11 |
ISBN (Print) | 9783030618131 |
DOIs | |
Publication status | Published - 2020 |
Event | 6th Joint International Conference on Serious Games, JCSG 2020 - Stoke-on-Trent, United Kingdom Duration: 19 Nov 2020 → 20 Nov 2020 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 12434 LNCS |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 6th Joint International Conference on Serious Games, JCSG 2020 |
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Country/Territory | United Kingdom |
City | Stoke-on-Trent |
Period | 19/11/20 → 20/11/20 |
Funding
Acknowledgment. This project was financed by the Micaela Bastidas National University of Apurimac.
Keywords
- Digital games
- Educational games
- Game-Based learning
- Learning
- Serious games