Serious game mechanics, workshop on the Ludo-pedagogical mechanism

T. Lim, S. Louchart, N. Suttie, J. Baalsrud Hauge, I.A. Stanescu, F. Bellotti, M. Brandao Carvalho, J. Earp, M. Ott, S. Arnab, D. Brown

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    1 Citation (Scopus)

    Abstract

    Research in Serious Games (SG), as a whole, faces two main challenges in understanding the transition between the instructional design and actual game design implementation [1] and documenting an evidence-based mapping of game design patterns onto relevant pedagogical patterns [2]. From a practical perspective, this transition lacks methodology and requires a leap of faith from a prospective customer in the ability of a SG developer to deliver a game that will achieve the desired learning outcomes. This workshop aims to present and apply a preliminary exposition though a purpose-processing methodology to probe, from various SG design aspects, how serious game design patterns map with pedagogical practices
    Original languageEnglish
    Title of host publicationGames for training, education, health and sports SE – 19 proceedings of the 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014.
    EditorsS. Göbel, J. Wiemeyer
    Place of PublicationBerlin
    PublisherSpringer
    Pages186-189
    ISBN (Print)978-3-319-05972-3
    DOIs
    Publication statusPublished - 2015
    Event4th International Conference on Serious Games, April 1-5, 2014, Darmstadt, Germany - Darmstadt, Germany
    Duration: 1 Apr 20145 Apr 2014

    Publication series

    NameLecture Notes in Computer Science
    Volume8395
    ISSN (Print)0302-9743

    Conference

    Conference4th International Conference on Serious Games, April 1-5, 2014, Darmstadt, Germany
    Country/TerritoryGermany
    CityDarmstadt
    Period1/04/145/04/14
    OtherEvent held at the 10th GameDays

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