@inproceedings{becdea81a78f40e99a43fdfc704d6bb2,
title = "Serious game mechanics, workshop on the Ludo-pedagogical mechanism",
abstract = "Research in Serious Games (SG), as a whole, faces two main challenges in understanding the transition between the instructional design and actual game design implementation [1] and documenting an evidence-based mapping of game design patterns onto relevant pedagogical patterns [2]. From a practical perspective, this transition lacks methodology and requires a leap of faith from a prospective customer in the ability of a SG developer to deliver a game that will achieve the desired learning outcomes. This workshop aims to present and apply a preliminary exposition though a purpose-processing methodology to probe, from various SG design aspects, how serious game design patterns map with pedagogical practices",
author = "T. Lim and S. Louchart and N. Suttie and {Baalsrud Hauge}, J. and I.A. Stanescu and F. Bellotti and {Brandao Carvalho}, M. and J. Earp and M. Ott and S. Arnab and D. Brown",
year = "2015",
doi = "10.1007/978-3-319-05972-3_19",
language = "English",
isbn = "978-3-319-05972-3",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
pages = "186--189",
editor = "S. G{\"o}bel and J. Wiemeyer",
booktitle = "Games for training, education, health and sports SE – 19 proceedings of the 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014.",
address = "Germany",
note = "4th International Conference on Serious Games, April 1-5, 2014, Darmstadt, Germany ; Conference date: 01-04-2014 Through 05-04-2014",
}