Serious game mechanics, workshop on the Ludo-pedagogical mechanism

T. Lim, S. Louchart, N. Suttie, J. Baalsrud Hauge, I.A. Stanescu, F. Bellotti, M. Brandao Carvalho, J. Earp, M. Ott, S. Arnab, D. Brown

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

1 Citation (Scopus)

Abstract

Research in Serious Games (SG), as a whole, faces two main challenges in understanding the transition between the instructional design and actual game design implementation [1] and documenting an evidence-based mapping of game design patterns onto relevant pedagogical patterns [2]. From a practical perspective, this transition lacks methodology and requires a leap of faith from a prospective customer in the ability of a SG developer to deliver a game that will achieve the desired learning outcomes. This workshop aims to present and apply a preliminary exposition though a purpose-processing methodology to probe, from various SG design aspects, how serious game design patterns map with pedagogical practices
Original languageEnglish
Title of host publicationGames for training, education, health and sports SE – 19 proceedings of the 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014.
EditorsS. Göbel, J. Wiemeyer
Place of PublicationBerlin
PublisherSpringer
Pages186-189
ISBN (Print)978-3-319-05972-3
DOIs
Publication statusPublished - 2015
Event4th International Conference on Serious Games, April 1-5, 2014, Darmstadt, Germany - Darmstadt, Germany
Duration: 1 Apr 20145 Apr 2014

Publication series

NameLecture Notes in Computer Science
Volume8395
ISSN (Print)0302-9743

Conference

Conference4th International Conference on Serious Games, April 1-5, 2014, Darmstadt, Germany
CountryGermany
CityDarmstadt
Period1/04/145/04/14
OtherEvent held at the 10th GameDays

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