Abstract
Recent studies have shown that adding sonification to stroke rehabilitation training is effective. It helps patients achieve better training results by positively affecting motor control, the somatosensory system, and patient engagement. This paper explores the concept of audio-based games in stroke rehabilitation, hypothesizing that the removal of a visual dimension might increase patient focus on the body part being trained. In an expert study with nine therapists we evaluated Serenity, an audio-based rehabilitation game, as a design probe to explore the potential of audio-based games in rehabilitation training. Results show promise for further exploring the concept of audio-based gaming in stroke rehabilitation.
Original language | English |
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Title of host publication | ASSETS 2022 - Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility |
Pages | 69:1-69:3 |
Number of pages | 3 |
ISBN (Electronic) | 9781450392587 |
DOIs | |
Publication status | Published - 22 Oct 2022 |
Bibliographical note
DBLP License: DBLP's bibliographic metadata records provided through http://dblp.org/ are distributed under a Creative Commons CC0 1.0 Universal Public Domain Dedication. Although the bibliographic metadata records are provided consistent with CC0 1.0 Dedication, the content described by the metadata records is not. Content may be subject to copyright, rights of privacy, rights of publicity and other restrictions.Keywords
- arm-hand rehabilitation
- audio-based gaming
- auditory feedback
- stroke