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Self-Transforming Controllers for Virtual Reality First Person Shooters

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Immersive technologies push the boundaries of virtual reality games. In particular, input controllers play an important role for such a player experience. With regard to first-person shooters, a well-crafted controller that resembles its virtual counterpart can increase the feeling of presence. Though controllers often resemble gun handles or even two-handed rifles, the in-game weapon switching is not reflected in the physical controller. That is, swapping a tiny blaster for a big laser rifle does not alter the haptics and the behavior of the device, restricting the feeling of presence. Our contribution closes that gap and enhances the player experience by introducing the concept of a self-transforming controller. The controller adapts to the current virtual weapon by transforming between a pistol-like controller and a two-handed rifle-like device. We evaluated the concept by comparing the self-transforming controller to a state-of-the-art device. The results show a significant improvement in the player experience in terms of appearance, authenticity, efficiency, experienced realism, and flow.
Original languageEnglish
Title of host publicationProceedings of the Annual Symposium on Computer-Human Interaction in Play
Place of PublicationNew York, NY, USA
PublisherAssociation for Computing Machinery, Inc.
Pages517–529
ISBN (Print)9781450348980
DOIs
Publication statusPublished - 15 Oct 2017
Externally publishedYes
Event4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017 - Pakhuis de Zwijger (main conference) ; Marineterrein (workshops and courses), Amsterdam, Netherlands
Duration: 15 Oct 201718 Oct 2017
Conference number: 4
https://chiplay.acm.org/2017

Publication series

NameCHI PLAY '17
PublisherAssociation for Computing Machinery

Conference

Conference4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017
Abbreviated titleCHI PlAY 2017
Country/TerritoryNetherlands
CityAmsterdam
Period15/10/1718/10/17
Internet address

Keywords

  • virtual reality controller
  • shape-changing interfaces
  • first-person shooter
  • authentic input device

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