Abstract
Immersive technologies push the boundaries of virtual reality games. In particular, input controllers play an important role for such a player experience. With regard to first-person shooters, a well-crafted controller that resembles its virtual counterpart can increase the feeling of presence. Though controllers often resemble gun handles or even two-handed rifles, the in-game weapon switching is not reflected in the physical controller. That is, swapping a tiny blaster for a big laser rifle does not alter the haptics and the behavior of the device, restricting the feeling of presence. Our contribution closes that gap and enhances the player experience by introducing the concept of a self-transforming controller. The controller adapts to the current virtual weapon by transforming between a pistol-like controller and a two-handed rifle-like device. We evaluated the concept by comparing the self-transforming controller to a state-of-the-art device. The results show a significant improvement in the player experience in terms of appearance, authenticity, efficiency, experienced realism, and flow.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the Annual Symposium on Computer-Human Interaction in Play |
| Place of Publication | New York, NY, USA |
| Publisher | Association for Computing Machinery, Inc. |
| Pages | 517–529 |
| ISBN (Print) | 9781450348980 |
| DOIs | |
| Publication status | Published - 15 Oct 2017 |
| Externally published | Yes |
| Event | 4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017 - Pakhuis de Zwijger (main conference) ; Marineterrein (workshops and courses), Amsterdam, Netherlands Duration: 15 Oct 2017 → 18 Oct 2017 Conference number: 4 https://chiplay.acm.org/2017 |
Publication series
| Name | CHI PLAY '17 |
|---|---|
| Publisher | Association for Computing Machinery |
Conference
| Conference | 4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017 |
|---|---|
| Abbreviated title | CHI PlAY 2017 |
| Country/Territory | Netherlands |
| City | Amsterdam |
| Period | 15/10/17 → 18/10/17 |
| Internet address |
Keywords
- virtual reality controller
- shape-changing interfaces
- first-person shooter
- authentic input device
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