Segmenting simplified surface skeletons

D. Reniers, A.C. Telea

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

8 Citations (Scopus)

Abstract

A novel method for segmenting simplified skeletons of 3D shapes is presented. The so-called simplified Y-network is computed, defining boundaries between 2D sheets of the simplified 3D skeleton, which we take as our skeleton segments. We compute the simplified Y-network using a robust importance measure which has been proved useful for simplifying complex 3D skeleton manifolds. We present a voxel-based algorithm and show results on complex real-world objects, including ones containing large amounts of boundary noise.
Original languageEnglish
Title of host publicationDiscrete Geometry for Computer Imagery (Proceedings 14th IAPR International Conference, DGCI'08, Lyon, France, April 16-18, 2008)
EditorsD. Coeurjolly, I. Sivignon, L. Tougne, F. Dupont
Place of PublicationBerlin
PublisherSpringer
Pages262-274
ISBN (Print)978-3-540-79125-6
DOIs
Publication statusPublished - 2008

Publication series

NameLecture Notes in Computer Science
Volume4992
ISSN (Print)0302-9743

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