Segmentation of panels in d-Comics

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Abstract

For over a hundred years, comics is presented on paper-based carriers such as magazines and books. With the development of new technologies, the comics industry has the opportunity to embrace a new carrier—the digital environment in electronic devices. However, due to the difference of the carrier, there exist differences between d-Comics (digital comics) and printed comics. One main difference is how the carrier creates segmentation of a sequence of comic panels: the segmentation created by paper is static and exclusive, while the segmentation created by screen-based electronic device may not be static nor exclusive because the same comics can be accessed through electronic devices with different screen sizes. This article describes an online experiment conducted to investigate how panel sequences are segmented in d-Comics. By analyzing the collected data from 80 participants with 4 panel sequences, two types of segmentation of panels in d-Comics were identified and discussed. This finding will further contribute to the design of d-Comics.

Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings
EditorsAnthony L. Brooks, Eva Brooks, Cristina Sylla
PublisherSpringer
Pages28-37
Number of pages10
ISBN (Print)9783030061333
DOIs
Publication statusPublished - 1 Jan 2019
Event7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018 and 3rd EAI International Conference on Design, Learning and Innovation, DLI 2018 - Braga, Portugal
Duration: 24 Oct 201826 Oct 2018

Publication series

NameLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Volume265
ISSN (Print)1867-8211

Conference

Conference7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018 and 3rd EAI International Conference on Design, Learning and Innovation, DLI 2018
CountryPortugal
CityBraga
Period24/10/1826/10/18

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Industry
Experiments

Keywords

  • Digital comics
  • Panel sequence
  • Segmentation

Cite this

Wang, X., Hu, J., Hengeveld, B., & Rauterberg, M. (2019). Segmentation of panels in d-Comics. In A. L. Brooks, E. Brooks, & C. Sylla (Eds.), Interactivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings (pp. 28-37). (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST; Vol. 265). Springer. https://doi.org/10.1007/978-3-030-06134-0_4
Wang, Xinwei ; Hu, Jun ; Hengeveld, Bart ; Rauterberg, Matthias. / Segmentation of panels in d-Comics. Interactivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings. editor / Anthony L. Brooks ; Eva Brooks ; Cristina Sylla. Springer, 2019. pp. 28-37 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST).
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Wang, X, Hu, J, Hengeveld, B & Rauterberg, M 2019, Segmentation of panels in d-Comics. in AL Brooks, E Brooks & C Sylla (eds), Interactivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, vol. 265, Springer, pp. 28-37, 7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018 and 3rd EAI International Conference on Design, Learning and Innovation, DLI 2018, Braga, Portugal, 24/10/18. https://doi.org/10.1007/978-3-030-06134-0_4

Segmentation of panels in d-Comics. / Wang, Xinwei; Hu, Jun; Hengeveld, Bart; Rauterberg, Matthias.

Interactivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings. ed. / Anthony L. Brooks; Eva Brooks; Cristina Sylla. Springer, 2019. p. 28-37 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST; Vol. 265).

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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Wang X, Hu J, Hengeveld B, Rauterberg M. Segmentation of panels in d-Comics. In Brooks AL, Brooks E, Sylla C, editors, Interactivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings. Springer. 2019. p. 28-37. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST). https://doi.org/10.1007/978-3-030-06134-0_4