Abstract
Digital games increasingly allow for social interaction between players. In addition to the multiplayer modes offered by many games, there is frequently the opportunity to employ live audio (headset) and/or video (webcam) to enable or enhance the communication
between gamers. In the current paper, we aim to investigate the influence such additional social communication channels may have on player experience and social presence. Results show that social presence in gaming is strongly influenced by the availability of audio cues in digital game settings; the added value of visual cues was modest and did not reach significance. Additionally, player experience in terms of challenge, frustration, and flow was also significantly influenced by the availability of social cues.
Original language | English |
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Title of host publication | Proceedings of the 13th CHI Nederland Conference, June 11, 2009, Leiden |
Editors | F.J. Verbeek, D. Lenior, M. Steen |
Place of Publication | Leiden |
Publisher | CHI-NL |
Pages | 25-32 |
Publication status | Published - 2009 |
Event | conference; CHI Nederland 2009; 2009-06-11; 2009-06-11 - Duration: 11 Jun 2009 → 11 Jun 2009 |
Conference
Conference | conference; CHI Nederland 2009; 2009-06-11; 2009-06-11 |
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Period | 11/06/09 → 11/06/09 |
Other | CHI Nederland 2009 |