SEE ME ROAR: Self-determination Enhanced Engagement for Math Education Relying On Augmented Reality

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    Abstract

    Contemporary primary school students generally spend a lot of time playing digital games, but may be less interested in their schoolwork, such as learning mathematics. Mathematics includes many abstract concepts that can be difficult to grasp for some students. Augmented reality as a technology makes it possible to transfer the abstract knowledge into concrete and situated contexts so that the students can better comprehend the information. In addition, the social interactions can also improve the students' learning experience. In order to better understand how to design such AR games for learning, we design an AR-based social game platform for primary school students in mathematics learning, called SEE ME ROAR. This paper describes the design and implementation process of the first prototype. We report early results from one primary school teacher and two primary school students, which indicate the game is fun and might be helpful for their study. Future work will focus on the specific effects of different game mechanics on the students' learning experience. The game platform will become more generalized for other subjects in the future.
    Original languageEnglish
    Title of host publicationCHI PLAY '17 Extended Abstracts : Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 15-18 October 2017, Amsterdam, The Netherlands
    Place of PublicationNew York
    PublisherAssociation for Computing Machinery, Inc
    Pages345-351
    Number of pages7
    ISBN (Electronic)978-4503-5111-9
    DOIs
    Publication statusPublished - 15 Oct 2017
    Event4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017 - Pakhuis de Zwijger (main conference) ; Marineterrein (workshops and courses), Amsterdam, Netherlands
    Duration: 15 Oct 201718 Oct 2017
    Conference number: 4
    https://chiplay.acm.org/2017/
    https://chiplay.acm.org/2017

    Conference

    Conference4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017
    Abbreviated titleCHI PlAY 2017
    Country/TerritoryNetherlands
    CityAmsterdam
    Period15/10/1718/10/17
    Internet address

    Keywords

    • Augmented reality
    • Game
    • Game design
    • Mathematics learning
    • Serious game

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