TY - GEN
T1 - See me roar
T2 - 4th International Joint Conference on Serious Games, JCSG 2018
AU - Li, Jingya
AU - van der Spek, Erik
AU - Hu, Jun
AU - Feijs, Loe
PY - 2018/1/1
Y1 - 2018/1/1
N2 - Today’s children spend a lot of time playing digital games, but may be less interested in their schoolwork, especially for subjects they find difficult and are subsequently not willing to spend much time on it, such as mathematics. Serious games can be an effective method to improve the motivation and learning performance of children in math learning. However, current serious games have limitations in classroom applicability. Augmented Reality provides the opportunity for children to immediately visualize the assignment and can be designed to create a fantasy environment that can engage children to delve deeper into the subject. However, it is less well studied how children from different cultures react to the game design of AR learning games. Therefore, in this study, we have designed the base prototype of an AR game, called See Me Roar, aiming to improve children’s learning experience. To investigate the effect of our current base game on children’s learning motivation compared to the effect of a more traditional paper exercise, two user studies were conducted, one in China and one in an international school in the Netherlands. The results have shown that compared to a traditional paper exercise, the AR game significantly improved a number of motivational correlates, i.e. likability, enjoyment, the desire to do the exercise in free time, recommendation to others, and in general making math more fun. Both Chinese and international children prefer the game over the paper exercise. Insights regarding Self-Determination theory for the development of future versions of the game are subsequently discussed.
AB - Today’s children spend a lot of time playing digital games, but may be less interested in their schoolwork, especially for subjects they find difficult and are subsequently not willing to spend much time on it, such as mathematics. Serious games can be an effective method to improve the motivation and learning performance of children in math learning. However, current serious games have limitations in classroom applicability. Augmented Reality provides the opportunity for children to immediately visualize the assignment and can be designed to create a fantasy environment that can engage children to delve deeper into the subject. However, it is less well studied how children from different cultures react to the game design of AR learning games. Therefore, in this study, we have designed the base prototype of an AR game, called See Me Roar, aiming to improve children’s learning experience. To investigate the effect of our current base game on children’s learning motivation compared to the effect of a more traditional paper exercise, two user studies were conducted, one in China and one in an international school in the Netherlands. The results have shown that compared to a traditional paper exercise, the AR game significantly improved a number of motivational correlates, i.e. likability, enjoyment, the desire to do the exercise in free time, recommendation to others, and in general making math more fun. Both Chinese and international children prefer the game over the paper exercise. Insights regarding Self-Determination theory for the development of future versions of the game are subsequently discussed.
KW - Augmented reality
KW - Cross-cultural
KW - Mathematics
KW - Motivation
KW - Serious game
UR - http://www.scopus.com/inward/record.url?scp=85056485846&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-02762-9_7
DO - 10.1007/978-3-030-02762-9_7
M3 - Conference contribution
AN - SCOPUS:85056485846
SN - 9783030027612
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 54
EP - 65
BT - Serious Games - 4th Joint International Conference, JCSG 2018, Proceedings
A2 - Oliveira, Manuel
A2 - Baalsrud Hauge, Jannicke
A2 - Göbel, Stefan
A2 - Garcia-Agundez, Augusto
A2 - Tregel, Thomas
A2 - Caserman, Polona
A2 - Marsh, Tim
A2 - Ma, Minhua
PB - Springer
Y2 - 7 November 2018 through 8 November 2018
ER -