SCORPIODROME: An exploration in mixed reality social gaming for children

G. Metaxas, B. Metin, J. Schneider, G. Shapiro, W. Zhou, P. Markopoulos

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

22 Citations (Scopus)

Abstract

This paper describes the design of SCORPIODROME a mixed reality game for groups of 3 - 4 children aged 11 - 14. SCORPIODROME is designed for social gaming; i.e., computer gaming that is intended to support and trigger social interaction between players to occur within and around playing the game. The paper discusses some of the lessons learnt from this design process and how SCORPIODROME paves the way towards the development of a whole class of mixed reality games. Finally, we reflect upon some of the methodological issues encountered.

Original languageEnglish
Title of host publicationProceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05
PublisherAssociation for Computing Machinery, Inc
Pages229-232
Number of pages4
ISBN (Print)1595931104, 9781595931108
DOIs
Publication statusPublished - 1 Dec 2005
Event2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05 - Valencia, Spain
Duration: 15 Jun 200517 Jun 2005

Publication series

NameACM International Conference Proceeding Series
Volume265

Conference

Conference2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05
Country/TerritorySpain
CityValencia
Period15/06/0517/06/05

Keywords

  • children
  • interaction design
  • mixed reality
  • social gaming

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