Abstract
In this paper, we present how scalable 3D graphics fits into a quality-of-service resource management approach for high volume electronics consumer terminals. Resource management is based on guaranteed and enforced resource budgets, which are allocated by a global quality manager. A specific 3D QoS manager makes sure that a 3D graphics service performs acceptably within the limitations of its budget. Based on models that estimate the quality and workload of functional tasks, such as rendering and decoding, for 3D objects, the scaling parameters of these tasks are adapted to guarantee real-time operation, possibly at a slightly degraded perceived quality. The validity of the approach is demonstrated with a 3D graphics application running in conjunction with video decoding on a Philips set-top box containing a TriMediaTM processor.
Original language | English |
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Title of host publication | Proceedings - 2002 IEEE International Conference on Multimedia and Expo, ICME 2002 |
Publisher | Institute of Electrical and Electronics Engineers |
Pages | 369-372 |
Number of pages | 4 |
ISBN (Electronic) | 0780373049 |
DOIs | |
Publication status | Published - 1 Aug 2002 |
Externally published | Yes |
Event | 2002 IEEE International Conference on Multimedia and Expo, ICME 2002 - Lausanne, Switzerland Duration: 26 Aug 2002 → 29 Aug 2002 |
Conference
Conference | 2002 IEEE International Conference on Multimedia and Expo, ICME 2002 |
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Country/Territory | Switzerland |
City | Lausanne |
Period | 26/08/02 → 29/08/02 |
Keywords
- Qualily of Service
- Resource Management
- Scalable 3D graphics