Rules in dialogue

R.J. Beun

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

Abstract

In this paper a model is presented that describes the cooperative be haviour of two participants in a dialogue. A dialogue is considered as a set of moves (or speech acts) in a game. Each move has a certain function and propositional content and changes the cognitive state of the participants. Two types of rules are considered: generative rules that determine the type of speech act that will be permutual formed in the next turn and update rules that determine the change in the cognitive state. Goal of the dialogue is to exchange information in a collaborative manner so that, if the information is available, in the final state both participants believe the answer to an initial question. The resulting structure of the information exchange may be complex, because knowledge to find the answer may be distributed among the participants.
Original languageEnglish
Title of host publicationHuman-machine communication for educational systems design: NATO ASI Series F: Computer and systems sciences, Volume 129
EditorsM.D. Brouwer-Janse, T.L. Harrington
Place of PublicationBerlin
PublisherSpringer
Pages79-88
ISBN (Print)3-540-57748-3
Publication statusPublished - 1994
EventNATO advanced study institute on Vasics of man-machine communication for the design of educational systems - Eindhoven, Netherlands
Duration: 16 Aug 199326 Aug 1993

Conference

ConferenceNATO advanced study institute on Vasics of man-machine communication for the design of educational systems
Country/TerritoryNetherlands
CityEindhoven
Period16/08/9326/08/93

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