Rule of engagement : the presence of a co-player does not hinder gamers' focus

Research output: Chapter in Book/Report/Conference proceedingChapterAcademic

Abstract

This chapter presents an empirical study of social setting as a determinant of player involvement in competitive play. We conceptualize player experience as roughly comprising of components of involvement and enjoyment. Involvement relates to the attentional pull of games encompassing feelings of immersion, engagement, and flow. Enjoyment taps into the fun and frustration of playing. A few recent studies indicate that co-players boost player enjoyment, yet the effect on involvement is still largely unknown. In line with enjoyment, involvement could increase with the sociality of settings. On the other hand, the presence of others provides a potential distracter and threat to involvement in games. Results of an experiment where social setting was manipulated within groups indicated that players’ involvement remains constant or even increases with mediated or co-located co-players compared to solitary play. Hence, co-players do not break the spell of a game, but become part of the magic circle.
Original languageEnglish
Title of host publicationDiscoveries in gaming and computer-mediated simulations : new interdisciplinary applications
EditorsR.E. Ferdig
Place of PublicationHershey
PublisherIGI Global
Pages147-162
Number of pages436
ISBN (Print)978-1-60960-565-0
DOIs
Publication statusPublished - 2011

Fingerprint Dive into the research topics of 'Rule of engagement : the presence of a co-player does not hinder gamers' focus'. Together they form a unique fingerprint.

Cite this