Abstract
Triangulated surfaces are often used to represent ter-
rains in geographic information systems. We investi-
gate the complexity of river networks and watershed
maps on such terrains under the assumption that wa-
ter always follows the path of steepest descent. We
show that the worst-case complexity is only ??(n2)
if all triangles are non-obtuse or if all triangles are
fat, that is, their minimum angles are bounded from
below by a positive constant. Furthermore, we can
compute the river networks and watershed maps by
tracing paths in a directed acyclic graph representa-
tion of the triangulation—a property that can be ex-
ploited to do computations I/O-efficiently.
Original language | English |
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Title of host publication | Abstracts 22nd European Workshop on Computational Geometry (EWCG 2006, Delphi, Greece, March 27-29, 2006) |
Editors | I. Emiris, M. Karavelas, L. Palios |
Pages | 173-176 |
Publication status | Published - 2006 |