Abstract
Games research routinely employs custom-designed artifacts as research tools, but there is no standard for their description. To improve rigor and reproducibility of experimental games research within the CHI PLAY community, this piece of work argues for the development of a community standard for the description of games that are used as research tools, allowing authors to describe their interventions in a structured way, and making it easier for all of us to understand and reproduce each other's work.
| Original language | English |
|---|---|
| Title of host publication | CHI PLAY '22: |
| Subtitle of host publication | Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play |
| Editors | Katrin Gerling, Jo Jacovides, Rainer Malaka, Beth Bonsignore, Julian Frommel |
| Publisher | Association for Computing Machinery, Inc. |
| Pages | 266-267 |
| Number of pages | 2 |
| ISBN (Electronic) | 978-1-4503-9211-2 |
| DOIs | |
| Publication status | Published - 7 Nov 2022 |
| Event | 9th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2022 - Bremen, Germany Duration: 2 Nov 2022 → 5 Nov 2022 https://chiplay.acm.org/2022/ |
Conference
| Conference | 9th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2022 |
|---|---|
| Country/Territory | Germany |
| City | Bremen |
| Period | 2/11/22 → 5/11/22 |
| Internet address |
Keywords
- Experimental Games Research
- Game Descriptions
- Reproducibility
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