Redefining toys, games and entertainment products by designing playful interactions

M.M. Bekker, C.C.M. Hummels, A.G.G.E. Nemeth, P. Mendels

Research output: Contribution to journalArticleAcademicpeer-review

1 Citation (Scopus)

Abstract

This paper describes how students are taught to design (computer) games and toys in a broad sense of the word at the Department of Industrial Design at the Eindhoven University of Technology. The curriculum is highly project driven, which means that students acquire a large amount of hands-on experience during concrete projects. One major theme within the department is the design of playful interactions, which focuses on the design of innovative concepts that support expressing oneself and exploration. In this theme, we design for opportunities and exploration instead of goal-oriented products. Our educational approach is illustrated with examples both from an assignment on game design and design projects on playful interaction.
LanguageEnglish
Pages17-35
JournalInternational Journal of Arts and Technology
Volume3
Issue number1
DOIs
StatePublished - 2010

Fingerprint

Students
Computer games
Product design
Curricula
Entertainment
Toys
Interaction
Education
Computer Games
Curriculum
Assignment
Industrial Design
Teaching
Eindhoven

Cite this

@article{4671e75a794143dc919ec65f091d15bd,
title = "Redefining toys, games and entertainment products by designing playful interactions",
abstract = "This paper describes how students are taught to design (computer) games and toys in a broad sense of the word at the Department of Industrial Design at the Eindhoven University of Technology. The curriculum is highly project driven, which means that students acquire a large amount of hands-on experience during concrete projects. One major theme within the department is the design of playful interactions, which focuses on the design of innovative concepts that support expressing oneself and exploration. In this theme, we design for opportunities and exploration instead of goal-oriented products. Our educational approach is illustrated with examples both from an assignment on game design and design projects on playful interaction.",
author = "M.M. Bekker and C.C.M. Hummels and A.G.G.E. Nemeth and P. Mendels",
year = "2010",
doi = "10.1504/IJART.2010.030491",
language = "English",
volume = "3",
pages = "17--35",
journal = "International Journal of Arts and Technology",
issn = "1754-8853",
publisher = "Inderscience Enterprises Ltd.",
number = "1",

}

Redefining toys, games and entertainment products by designing playful interactions. / Bekker, M.M.; Hummels, C.C.M.; Nemeth, A.G.G.E.; Mendels, P.

In: International Journal of Arts and Technology, Vol. 3, No. 1, 2010, p. 17-35.

Research output: Contribution to journalArticleAcademicpeer-review

TY - JOUR

T1 - Redefining toys, games and entertainment products by designing playful interactions

AU - Bekker,M.M.

AU - Hummels,C.C.M.

AU - Nemeth,A.G.G.E.

AU - Mendels,P.

PY - 2010

Y1 - 2010

N2 - This paper describes how students are taught to design (computer) games and toys in a broad sense of the word at the Department of Industrial Design at the Eindhoven University of Technology. The curriculum is highly project driven, which means that students acquire a large amount of hands-on experience during concrete projects. One major theme within the department is the design of playful interactions, which focuses on the design of innovative concepts that support expressing oneself and exploration. In this theme, we design for opportunities and exploration instead of goal-oriented products. Our educational approach is illustrated with examples both from an assignment on game design and design projects on playful interaction.

AB - This paper describes how students are taught to design (computer) games and toys in a broad sense of the word at the Department of Industrial Design at the Eindhoven University of Technology. The curriculum is highly project driven, which means that students acquire a large amount of hands-on experience during concrete projects. One major theme within the department is the design of playful interactions, which focuses on the design of innovative concepts that support expressing oneself and exploration. In this theme, we design for opportunities and exploration instead of goal-oriented products. Our educational approach is illustrated with examples both from an assignment on game design and design projects on playful interaction.

U2 - 10.1504/IJART.2010.030491

DO - 10.1504/IJART.2010.030491

M3 - Article

VL - 3

SP - 17

EP - 35

JO - International Journal of Arts and Technology

T2 - International Journal of Arts and Technology

JF - International Journal of Arts and Technology

SN - 1754-8853

IS - 1

ER -