Abstract
The simulation of a bowed string is challenging due to the strongly non-linear relationship between the bow and the string. This relationship can be described through a model of friction. Several friction models in the literature have been proposed, from simple velocity dependent to more accurate ones. Similarly, a highly accurate technique to simulate a stiff string is the use of finite-difference time-domain (FDTD) methods. As these models are generally computationally heavy, implementation in real-time is challenging. This paper presents a real-time implementation of the combination of a complex friction model, namely the elasto-plastic friction model, and a stiff string simulated using FDTD methods. We show that it is possible to keep the CPU usage of a single bowed string below 6 percent. For real-time control of the bowed string, the Sensel Morph is used.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 22nd International Conference on Digital Audio Effects (DAFx-19) |
| Pages | 40-46 |
| Number of pages | 7 |
| Publication status | Published - 2 Sept 2019 |
| Externally published | Yes |
Bibliographical note
22nd International Conference on Digital Audio Effects <br/>, DAFx-19 ; Conference date: 02-09-2019 Through 06-09-2019Keywords
- physical modelling
- real-time
- elasto-plastic
- finite-difference
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